It's been a long time since I posted on here.... hi all! It's Screenwriter805 here with a game I'm trying to bring to life.. I'm a 3d modeler, you can see my portfolio here:
http://screenwriter805.daportfolio.com/
I have a proposal.... I need help with a few things.. it's been so long since I was on here last that I have completely forgotten how to import assets from 3ds MAX into FPSC.
1. I'd like to know if there are any new bits of software that can make importing models from MAX easier.
2. I would like a refresher on using shaders if possible... COZ was kind enough to build a shader for me some years ago and I can't recall where it goes... its a .fx file
3. A question: Can I build my own model and create custom animations for it and use it in fpsc? I want to build a larger than usual character.. sort of a mutant... but i don't know how to make the animations run in FPSC...
In exchange for help with this I will make one model each for those who can provide the clearest most useful answers.
and if there is anyone who is willing to assist me in creating some custom script, I will gladly build them five high quality models.
What was I thinking when I chose the name.. ROBOCRAP!! I usually go by SCREENWRITER805... and still I chose.. Robotic feces...