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FPS Creator X10 / How do you export levels to Darkbasic Pro?

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Bloder
17
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Joined: 24th Feb 2007
Location: Cyberspace
Posted: 31st Oct 2010 18:24
Nothing more to ask really.

If I were you, I'd make a game...
budokaiman
FPSC Tool Maker
14
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 31st Oct 2010 18:37
After you build a game, find the .dbo file for the level, and just load that in DBP as an object.


Mystic-Mod: Putting the fear back into sliced bread since 4th May 2010
Bigsnake
15
Years of Service
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Joined: 7th Apr 2009
Location: England
Posted: 31st Oct 2010 23:16
Acturly the best way is to load it in a static universe file because then you can make collisions easier. To do so you need to build a exe and take the universe.dbo and .dbu and the lightmaps folder out of the level rar you wan't (The password is mypassword) and then you can load it as a dbo universe from there.

There is a code snippet to help out with this, you can find it in Dark Snippets or what ever that addon was called.

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.

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