Nah.
The only indication you can have is whether the character was shot in the head or not.If he is, then more damage is inflicted.This has to be put in the appear script as an action
headshot=x (where x is the height of the head (normally=60))
and headshotdamage=x (self-explanatory)
You can actually improvise with this and change the headshot height to somewhere around the stomache ,however you will only have one additional point,you can't add multiple headshot heights.
you have a script in your library named : appearwithheadshot.fpi