Since I just began learning scripting i tried to make one to show objectives on the walls, using wall entity`s and activateifused action. So the player steps in the trigger zone, small hud appears telling him he has a new objective and pressing TAB, the entity with objective texture is spawning on the wall and hud disappears
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\text\objective.tga,hudname=hud,hudhide=1,hudmake=display
:plrwithinzone=1:hudshow=hud,hudfadeout=hud,state=1
:state=1,scancodekeypressed=15:activateifused=1,hudunshow=hud.
And everything works fine except that the entity is not spawning.
What did I did wrong???
Every help is ...helpful
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