...multiple textures can be used in
FPSC by:
1. Assignment of specific textures to desired groups, in 3D modeling application.
2. Exportation of DirectX format model, with texture assignments intact.
3. Creation of .fpe file for custom model, with the following:
DEFAULTSTATIC = 0
TEXTURED = [LEAVE FIELD BLANK]
4. Creation of 64x64 thumbnail.
5. Place all media into the same folder.
If done properly, when you access the new entity via the map editor, the textures will be
automatically called by the .x file, when the model is used in
FPSC.
-The textures must be the exactly named files used prior to the exportation of the .x model.
-All textures must be placed into the same folder as the .x model.
Because
Entity Workshop will attempt to generate a templated default .fpe file, which
designates a single texture to be called, the program will not be able to assign multiple
textures to the model.
Manual assignment via the method above is your only viable option at this time.