Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / How do I add multiple textures in Entity Workshop?

Author
Message
s0d3rb3rg
14
Years of Service
User Offline
Joined: 13th Jun 2010
Location: In your computarz
Posted: 4th Nov 2010 21:55
How do I add multiple textures in Entity Workshop? I need to know!

Seth Black
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 4th Nov 2010 22:12 Edited at: 4th Nov 2010 22:13
...multiple textures can be used in FPSC by:

1. Assignment of specific textures to desired groups, in 3D modeling application.

2. Exportation of DirectX format model, with texture assignments intact.

3. Creation of .fpe file for custom model, with the following:

DEFAULTSTATIC = 0

TEXTURED = [LEAVE FIELD BLANK]

4. Creation of 64x64 thumbnail.

5. Place all media into the same folder.


If done properly, when you access the new entity via the map editor, the textures will be
automatically called by the .x file, when the model is used in FPSC.

-The textures must be the exactly named files used prior to the exportation of the .x model.

-All textures must be placed into the same folder as the .x model.

Because Entity Workshop will attempt to generate a templated default .fpe file, which
designates a single texture to be called, the program will not be able to assign multiple
textures to the model.

Manual assignment via the method above is your only viable option at this time.

born for game
17
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 5th Nov 2010 03:13
Good tuturail.

Zwarte Piet
15
Years of Service
User Offline
Joined: 25th Dec 2009
Location:
Posted: 5th Nov 2010 03:20
Most usefull explanation.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models"
s0d3rb3rg
14
Years of Service
User Offline
Joined: 13th Jun 2010
Location: In your computarz
Posted: 5th Nov 2010 03:22
It won't work. I did as you said. I leaved the "textured =" field blank and set "defaultstatic" to 0, but when I add the model to a level, it's all balck. No texture at all, and in-game it's white. What did I do wrong?

Seth Black
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 5th Nov 2010 19:26 Edited at: 5th Nov 2010 19:27
Quote: "...What did I do wrong?"


...I do not know, but you've overlooked or forgotten something from the steps outlined above.

-Be sure to delete any existing .dbo and .bin files that might exist in the entity's folder, prior to
using an updated model in FPSC.

-Be sure to restart FPSC before attempting to use the updated model. Latent data will remain
in memory, until you do so.

s0d3rb3rg
14
Years of Service
User Offline
Joined: 13th Jun 2010
Location: In your computarz
Posted: 5th Nov 2010 19:36
I deleted the .dbo and the .bin files but it still doesn't work! Do I need to rename the textures to something else to get it to work?

Seth Black
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 5th Nov 2010 19:42 Edited at: 5th Nov 2010 20:42
...reread the steps carefully, and follow them precisely.

The answers you seek have already been addressed.

Attachments

Login to view attachments
s0d3rb3rg
14
Years of Service
User Offline
Joined: 13th Jun 2010
Location: In your computarz
Posted: 5th Nov 2010 19:48
ok I did that but it STILL won't work!

Seth Black
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 5th Nov 2010 20:45
...here's my last offering, regarding this thread:



-Follow each of the steps carefully, as outlined above.

-Follow the workflow image diagram that I've provided.

Good luck in your future endeavours.

Zwarte Piet
15
Years of Service
User Offline
Joined: 25th Dec 2009
Location:
Posted: 5th Nov 2010 22:01
Nice work on the diagram Seth Black, I am using it as my desktop wall paper.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models"
Pirate Myke
15
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 7th Nov 2010 18:21
The texture could be black becuase of a shader used. Try with out shader and see.

Nothing but coffee in my veins

Login to post a reply

Server time is: 2025-06-03 23:16:48
Your offset time is: 2025-06-03 23:16:48