I see,comrade.The .txt thing is easily manipulatable , but that's a different story.
So to answer your question, the key things are in the entitybank , segments and scriptbank folders.
When a game is build the models from the entitybank folder are in .dbo format.You have to take into consideration their texture and .fpe file also.
With segments it's usually the segments mesh (usually in meshbank) and the texture + .fps file.
With scripts its the scriptbank folder.
The problem is the updated map file. I'm not quite sure , but everything stays in the levelbank I think and it's archives which are password protected.
Another thing you'd have to look upon is if the game has imageblockmode set to 1 , then all textures will be compressed into a big file called imageblock.bin in the Files folder.You'd probably have to include that as well.