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FPSC Classic Models and Media / Whats wrong with my snow. :)

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Delusional Games
14
Years of Service
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Joined: 2nd Oct 2010
Location: Serbia, Sometimes Finland
Posted: 13th Nov 2010 17:40
In the screenshot, in attachment, of our game Euthanasia: Swan Song (We are thinking of renaming it to `When The Levee Breaks`) made by me and my bro.
You can see two types of snow. The first one up is from screenshot while running Fps Creator, second one is from screen while running stand alone built game. And we want the sonw to look transparent like in the picture Up. Why its not the same???

That is not dead which can eternal lie. And with strange aeons even death may die.
H.P.L

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Silvester
19
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 13th Nov 2010 17:52
There's most likely a small bug with transferring Particle data over properly to a build game.. After all it's a Beta stage, and there's lots of new data to work with for the editor.

Back from the dead!
Delusional Games
14
Years of Service
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Joined: 2nd Oct 2010
Location: Serbia, Sometimes Finland
Posted: 13th Nov 2010 18:46
But I didnt update to 1.118 beta.

That is not dead which can eternal lie. And with strange aeons even death may die.
H.P.L
Silvester
19
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 13th Nov 2010 18:59
I wonder then.. How is that snow made? A plain decal? As far as I remember they tended to bugger up if you build the game on lower texture resolutions.

Back from the dead!
Delusional Games
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: Serbia, Sometimes Finland
Posted: 13th Nov 2010 19:17
I fixed the problem.
Well since ``Fps Creator Test Game`` Had textures set to medium (reduces them twice) And build game preference was set to HIGH textures, so that made the snow so. Nice textured and bright, what we didnt liked.

Sorry for bothering everybody,
Silvester, thanks for trying to help.

Ziveli to all

That is not dead which can eternal lie. And with strange aeons even death may die.
H.P.L

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