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FPSC Classic Scripts / Moving pain points?

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King Of Khaos
15
Years of Service
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Joined: 25th Feb 2009
Location: Not ALL the windows were locked...
Posted: 15th Nov 2010 20:40 Edited at: 15th Nov 2010 20:41
I originally posted this in the FPSC Chat forum, but was told that it's more of a scripting issue and to post it here.

Is it possible to make the pain points in model pack 41 follow waypoints? I know that might sound crazy, but i need something that reduces health to follow the player. BESIDES an enemy. The reason i cant use an enemy is because its in a small space, and no matter what property i tamper with, it always gets stuck. I have no idea how to reduce a character's 'colision box', but i've heard its complicated. (I'm not sure what its called, but its the invisible field around the enemy that collides with things.) So as i said before, is there a way to make pain points follow waypoints?

Cheers, Jake
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-The Clarkson Residence- (WIP)

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