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TheShogun
13
Years of Service
User Offline
Joined: 3rd Oct 2010
Location: Texas
Posted: 18th Nov 2010 01:16
Primary questions
1. I haven't entered this problem YET but it would be good to enter prepared. If you wanted to program AI would you recommend buying Dark AI? I ask this because I don't know if artificial intelligence is how smart you make it or not. E.G. If I wanted an ally (computer) to help the player when called for would it be a good idea to buy Dark AI?

2. Say I'm creating a model. Would it be beneficial to texture the model in the progaram then send it or texture the model within Dark Basic. Would used shaders show up on the model too?

Secondary questions
If one is generous they may answer these but I don't NEED to know.
Is Dark Basic Professional's graphics limited by the program's engine or GPU's ability (creativity will only get so far.)? E.g. A set limit on polygon count. Too many effects.
I noticed that when I ran the program (Dark Basic Professional) the cpu usage spikes to 50% relatively (duo cores). Could bad coding make the cpu cringe (or a complex one for that matter)? Does coding favor parallelism, can you code with parallelism? There are many loops, repeats and subs in this language......
GreenDixy
16
Years of Service
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Joined: 24th Jul 2008
Location: Toronto
Posted: 18th Nov 2010 06:26
i have dark ai and works decent just try not to use physics with it as they dont work well together and yes its worth buying ai to me anyways

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GreenDixy Productions http://GreenDixy.Com
Neuro Fuzzy
17
Years of Service
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Joined: 11th Jun 2007
Location:
Posted: 18th Nov 2010 10:50
There was a tutorial by Xenocythe (i think it was him...) about AI that really helped me out. Lemme check.

Eminent
14
Years of Service
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Joined: 15th Jul 2010
Location:
Posted: 19th Nov 2010 03:03
Link to the tutorial please.


GreenDixy
16
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 19th Nov 2010 04:40
if this is the correct one Neuro is talking about here is the link http://forum.thegamecreators.com/?m=forum_view&t=64198&b=7 what it does is when you move close to the box it finds the distance and moves towards the player once the collision between the player and the box hits game over as it is explained in the tutorial

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GreenDixy Productions http://GreenDixy.Com
Neuro Fuzzy
17
Years of Service
User Offline
Joined: 11th Jun 2007
Location:
Posted: 19th Nov 2010 19:19
Ah, it was Zotoaster.
http://forum.thegamecreators.com/?m=forum_view&t=63411&b=7

But that tutorial is a great one too.

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