So part of my game you have to call and choose what to activate,yet I need a pointer. Unfortunately, I don't Know How... or there is something screwy... or something.
Here's my script, it has to go with an entity btw.
:state=0:hudreset,hudx=25,hudy=25,hudimagefine=gamecore\huds\Other.png,hudname=F1,hudtype=1,hudhide=1,hudmake=Button
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\pointer.dds,hudname=F2,hudhide=1,hudmake=Pointer
:state=0:hudreset,hudx=50,hudy=75,hudimagefine=gamecore\huds\Call.jpg,hudname=F3,hudhide=1,hudmake=display
:state=0:state=1
:state=1,plrdistwithin=100:hudshow=F3,state=2
:state=1,plrdistfurther=100:hudunshow=F3
:state=2,plrdistwithin=100,scancodekeypressed=45:hudunshow=F3,hudshow=F1,Hudshow=F2,state=3
:state=3,plrdistwithin=100,hudselectionmade=1:destroy,state=1
:state=3,plrdistfurther=100:Hudunshow=F1,Hudunshow=F2,state=1
Now I wish I could put more options but Im still kind of stuck, Sad Face!!!
Edit: for all who don't know, the pointer im refering to is the cursor that i can move freely with out moving a gun. And I CANNOT use any mods, Super Sad Face!
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