You dont need t use RPG Mod,
If you have 1.20 (1.19 might work too)
you can still use it
Start Weapon Script (These work with 1.20)
Put this script in a weapons Main
;Artificial Intelligence Script
;Header
desc = Weapon Pickup When Spawn
;Triggers
:state=0:state=10
:state=10,plrdistwithin=100000:state=1,playertake,coloff,rundecal=-1,plrsound=audiobank\items\pickupweapon.wav,hudshow=weaponprompt,hudfadeout=weaponprompt
;state=2:state=3,playerdrop,colon,plrsound=audiobank\items\pickup.wav
:state=3,plrdistfurther=65:state=10
;End of Script
Set money script Put this in a trigger zone
;Artificial Intelligence Script
;Header
desc = Set the money system
;Triggers
:state=0:hudreset,hudx=85,hudy=8,hudsizex=16,hudsizey=16,hudimage=gamecore\huds\numeric1.tga,hudname=moneyhud,hudtype=6,huduservar=money,hudmake=numeric,state=1
:state=1:state=0
;End of Script
Enable Waves (put this in a trigger zone too)
;Artificial Intelligence Script
;Header
desc = j
;Triggers
:state=0:dimvar=money,setvar=money 250,dimvar=killcount,setvar=killcount 0,dimvar=zomleft,setvar=zomleft 0,dimvar=wavenum,setvar=wavenum 0,state=1
:state=1:fpgcrawtextsize=32,fpgcrawtextfont=arial,fpgcrawtextr=200,fpgcrawtextg=200,fpgcrawtextb=200,fpgcrawtextx=80,fpgcrawtexty=90,state=2
:state=2,varequal=killcount 0:fpgcrawtext=1,setvar=zomleft 4,setvar=wavenum 1
:state=2,varequal=killcount 4:fpgcrawtext=2,setvar=zomleft 11,setvar=wavenum 2
:state=2,varequal=killcount 11:fpgcrawtext=3,setvar=zomleft 20,setvar=wavenum 3
:state=2,varequal=killcount 20:fpgcrawtext=4,setvar=zomleft 35,setvar=wavenum 4
:state=2,varequal=killcount 35:fpgcrawtext=5,setvar=zomleft 48,setvar=wavenum 5
:state=2,varequal=killcount 48:fpgcrawtext=6,setvar=zomleft 57,setvar=wavenum 6
:state=2,varequal=killcount 57:fpgcrawtext=7,setvar=zomleft 65,setvar=wavenum 7
:state=2,varequal=killcount 65:fpgcrawtext=8
:state=2,varequal=killcount 69:fpgcrawtext=9
:state=2,varequal=killcount 72:fpgcrawtext=10
:state=2,varequal=killcount 75:fpgcrawtext=11
:state=2,varequal=killcount 79:fpgcrawtext=12
:state=2,varequal=killcount 82:fpgcrawtext=13
:state=2,varequal=killcount 84:fpgcrawtext=14
:state=2,varequal=killcount 120:fpgcrawtext=15
Wave 1
;Artificial Intelligence Script
;Header
desc = Plr In Zone, activate entity specified in IF USED
;Triggers
:state=0,varequal=killcount 0:activateifused=1,sound=$0,state=1
Just change the killcount to make it another wave
Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2