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FPSC Classic Models and Media / First time modeling, Need some feedback

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Delta_Force
16
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Joined: 8th May 2009
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Posted: 22nd Nov 2010 05:35
Hey guys this is my first time modeling let me know what you think please.
All models are scaled to their actual size.

Xbox 360 game (RDR)



Box of Ciggerretts



Wood Crate



Rectangle/Circle table



Sniper Tower



Panasonic Speaker Box



Rings (The TGC Ring rendered wrong sorry)



Sword



Again this is my first time modeling. All these took one day.
Images were rendered with Indigo
SecretiveOps
14
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Joined: 13th Sep 2010
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Posted: 22nd Nov 2010 14:34
These look sweet. However, you need an in-game pic to keep this thread alive in here.

A little C&C, you need to change up the names, you could get a suit pinned on you if you put this in a game and not pay them for the rights.

Also, sword looks a little long, sniper tower could use some grass around it. If no grass, it's a simple guard tower. Table has some stretching on the texture, it looks like. And no C&C on the crate, just looks beautiful. Something I'd put in my widely popular project, Secretive Ops. I was lying about widely popular, but you get it. Good job.

Why does life suck the life out of you?
anayar
15
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 22nd Nov 2010 17:29
Are these models all Multi- textured or UV Mapped?? Looks like they were made in Sketchup, thats why I ask

Cheers,
Anayar


For KeithC
SecretiveOps
14
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Joined: 13th Sep 2010
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Posted: 22nd Nov 2010 18:12
@anayar, It appears that the first model is in SketchUp, not entirely sure that the rest are or aren't. They're good anyway. PLEASE convert them to .x and give them to us. Don't charge, because nobody likes paying for stuff. And I might even animate one or two of them.

Why does life suck the life out of you?
Delta_Force
16
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Joined: 8th May 2009
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Posted: 22nd Nov 2010 19:39
Thanks for the feedback. Yes they were all modeled in sketch up. I know about copywright laws the panasonic and newport plus the RDR were just for fun.
To put them in .x format how would I program them to be in fpsc? Would it already be scripted to where you wouldnt just walk threw it? like collition is on?
SecretiveOps
14
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Joined: 13th Sep 2010
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Posted: 22nd Nov 2010 21:37
I can take care of the stuff if you want. I may have only been here for two months, but I know a lot about FPE and FPI scripting. You will need to export it to .X and include your texture in .dds or .tga and I can make it FPSC ready and email it to you.

Why does life suck the life out of you?
Zwarte Piet
15
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Joined: 25th Dec 2009
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Posted: 22nd Nov 2010 21:46
These are very nice models. Truly Impressive, I can't wait to see more.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models"
born for game
17
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Joined: 24th Mar 2008
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Posted: 23rd Nov 2010 13:28
very nice

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