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FPSC Classic Models and Media / Has ANYONE thought of this. (Tracer Idea)

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SecretiveOps
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Joined: 13th Sep 2010
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Posted: 22nd Nov 2010 18:16
Why hasn't somebody made a tracer that flies at the speed of a ... er ...well, bullet, and made the explosion range about .1, and made a transparent cube model for the explosion, and just did that. Seems unreasonable that nobody's thought of that. And if they have, sorry, didn't see your thread.

Why does life suck the life out of you?
DarkJames
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Posted: 22nd Nov 2010 18:20
Nomad soul made it, i think, something like this

Seth Black
FPSC Reloaded TGC Backer
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SecretiveOps
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Posted: 22nd Nov 2010 18:47
Interesting. I'll have to search him. But I might work on mine when I get on my dev computer.

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SecretiveOps
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Posted: 22nd Nov 2010 18:49
Nope. His explodes. He uses the stock flakspec. Im going to have to create a custom flakspec and apply it to all my weapons. When I get home... dear god that'll be a while.

Why does life suck the life out of you?
Seth Black
FPSC Reloaded TGC Backer
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Posted: 22nd Nov 2010 19:05 Edited at: 22nd Nov 2010 19:05
...actually, with the most recent addition of explosion-specific .fpi commands, it
might very well be possible customize this quite nicely.

SecretiveOps
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Posted: 22nd Nov 2010 22:17
I have a question: Which are better: Raycasts or projectiles? Multiple raycasts (AKA a full-auto gun firing) can slow framerate, I know for sure. Will a projectile do the same or not?

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Soviet176
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 22nd Nov 2010 22:21
Yup with the recent new scrip-table flak, it should be able to be done.

Putting fear back into sliced bread since 4th May 2010
SecretiveOps
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Joined: 13th Sep 2010
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Posted: 22nd Nov 2010 22:27
So flak is better framerate? That was a confusing input... I know about the flak scripting, but I have 1.17 w/ PB, so no scriptable flak for me... *snif* *snif* I'll just have to stick with player legs, conical bullet spread, fullscreen shaders, and dual-wielding... life sucks

Why does life suck the life out of you?

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