Ahh, for some reason my animation frames are multiplied by 150 - which means frame 2 is really frame 150 - which is good because I can use integers in the animation system

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I have 30 dudes running around at a reasonable frame rate - that's with a 8192 poly terrain, 4000 poly foliage, and 888 poly characters. So your talking 50,000+ polys - once I optimise there'll be plenty resources left

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Thanks for all your input guys, I will look into that manual animation thingy, it might be possible to do a ragdoll death instead of having to animate, which would really rock!.
Van-B
My cats breath smells of cat food.