I'm waiting for more crits(based on those pics anyway)... I hate going back to fix stuff up.
if you can't think of anything to crit(^_^thats good), then please add to the bow vote, so far only 1 vote, need more. even a half empty post with a vote is better then none...(note: i was looking at the views counter, and it looked high for the amount of feedback I'm getting.)
not meant to sound bad/evil or anything, just that I'm going to be texturing her very very soon(as soon as I reduce the polys to the absolute min with an acceptable amount of quality and with a good amout for smooth rigging)
I got a question(hopefully, won't drift off subject-get a brief response hopefully), what exporter is there for 3ds max 5.1 that supports boning/rigging (aka, mesh deformations)
My friend said something about a quake 3 model format exporter from planetquake.com, but I can't remember the format extension for it(something like md3 or something), anyway, theres ages to go to the exporting stage, but it's good to have it beforehand, in case something screws up...
keep those feedback coming pls...^_^