Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Plant Life Transparency

Author
Message
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 25th Nov 2010 20:05 Edited at: 28th Nov 2010 15:13
UPDATE!!! Problem Solved/Pack Released




Enjoy, JRH

My karma ran over your dogma.

Attachments

Login to view attachments
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 25th Nov 2010 20:16
you need to save the textures in a format that supports an alpha chanel

cheers henry

Zwarte Piet
15
Years of Service
User Offline
Joined: 25th Dec 2009
Location:
Posted: 25th Nov 2010 20:17
Add an alpha channel to the texture, I think.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 25th Nov 2010 21:13
The alpha channel does not work. I suppose I should have stated that I have already tried using a complete black background, an also alpha channels. Grrr... fpsc

My karma ran over your dogma.
mgarand
17
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 25th Nov 2010 21:25
you used the transparency = 1 in the .fpe?



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 25th Nov 2010 22:57
As it happens, transparency should be equal to 2. It works that way somehow

My karma ran over your dogma.
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 26th Nov 2010 20:04 Edited at: 26th Nov 2010 20:04
After a little fiddling with plants, I've decided everyone should use them. The detail they add to your levels is outstanding!

My karma ran over your dogma.

Attachments

Login to view attachments
Nigezu
19
Years of Service
User Offline
Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 26th Nov 2010 20:11
You're so right, JRH. There's nothing like a little grass here and there to decorate your outdoor scenes. That screenshot looks great!
Seth Black
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 26th Nov 2010 20:20 Edited at: 26th Nov 2010 20:20
Quote: "...There's nothing like a little grass here and there to decorate your outdoor scenes..."


...very true.

I've found that often a little grass used indoors can also really help to improve
things nicely.

@JRH,

Nice work on this.

Quote: "...I've decided everyone should use them..."


...any chance you're planning on making this available as a DL?

The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 26th Nov 2010 21:16
I think you can't upload models made in plantlife or treemagic

Srry about my english im from sweeden
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 26th Nov 2010 22:10 Edited at: 26th Nov 2010 22:12
Quote: "I think you can't upload models made in plantlife or treemagic"


I think that's right. I know there are other places to get plants though: Check out Slatter Spawn when it comes back online.

Anyway... I have created video (or tried to atleast, video recorders don't work well with this level and its 'millions' of dynamic objects.
http://www.youtube.com/watch?v=eHKcHCnm35o


I can't believe how nice my test levels are turning out. Plants really make the difference.

My karma ran over your dogma.
seppgirty
FPSC Developer
15
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 26th Nov 2010 22:58
hey JRH

could you tell us (me ) how you got the textures to work in game. i have plant life and tree magic and would like to be able to use them in game. they really DO make a difference.

gamer, lover, filmmaker
General Jackson
User Banned
Posted: 27th Nov 2010 00:33


Embedded it for you

born for game
17
Years of Service
User Offline
Joined: 24th Mar 2008
Location:
Posted: 27th Nov 2010 13:19
We need more plant life models

Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 27th Nov 2010 22:32
Try these:

LINK

Set "transparency = 2" that way the transparent parts will not hide dynamic models behin it



-Wolf

God Helps the Beast in Me!
The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 28th Nov 2010 10:39
So you are allowed to release models made in plantlife or tree magic??

Srry about my english im from sweeden
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 28th Nov 2010 15:12
Ok, I have uploaded the media to my website. Enjoy!

My karma ran over your dogma.
Nigezu
19
Years of Service
User Offline
Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 28th Nov 2010 15:23
Thanks a lot, JRH! I will use these in my project!
zeza
16
Years of Service
User Offline
Joined: 27th Jun 2008
Location:
Posted: 28th Nov 2010 16:26
Very nice, plants are very underused in FPSC, thanks

I'd change the world, but I don't have the source code
R.I.P. heltor, we will miss you

Login to post a reply

Server time is: 2025-06-03 23:33:30
Your offset time is: 2025-06-03 23:33:30