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Dark GDK / Terrain issues...

Author
Message
Ninja_Je5us
14
Years of Service
User Offline
Joined: 1st Feb 2010
Location:
Posted: 25th Nov 2010 23:01
Hi all,

I am having terrain issues with my game.

To begin with here is my code...



When I run this I get this error:

LNK2005: "Void(_cdecl* g_DeleteObject)(int)" (?g_DeleteObject@@3P6AXH@ZA) already defined in terrain.lib(Basic.obj)

and also

fatal error LNK1169: one or more multiply defined symbols found

When I comment out the terrain specific code, (code below), the game runs. However the skybox I have coded just comes up with a white background.



Can anyone help me at all?
Matty H
15
Years of Service
User Offline
Joined: 7th Oct 2008
Location: England
Posted: 26th Nov 2010 17:30
Have you tried commenting out the AI or Darklights stuff and see if the terrain works?
If it does then add them back in one by one and see which one has an issue with terrain.

Ninja_Je5us
14
Years of Service
User Offline
Joined: 1st Feb 2010
Location:
Posted: 26th Nov 2010 17:47
Hi there,

I only had two lines of AI code within the class. They were obviously AIStart() and also AIAddPlayer().

I commented out both and the game worked, the terrain even showed! (which i've been having trouble with).

I uncommented the AIStart() code because you need it for the game to even read any AI related code and the errors occured.

I would like to also ask if anyone would know any reason why my skybox is totally white? I know it's a working skybox!

Much Appreciated

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