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FPSC Classic Models and Media / How to make custom animated doors?

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AeroFiles
14
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Joined: 18th Oct 2010
Location:
Posted: 27th Nov 2010 20:41
Does anyone know how to amiate doors for fps creator x9 ?
Any guides or anything?

I would love to make new doors both free and payware for the store.
Please if anyone knows, could you give me a hint?

3D is no problem, but how to get it to do as required, thats my question.

AeroFiles - addon content developer for fps creator (store)
Design Runner
14
Years of Service
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 27th Nov 2010 20:59
1. Make the model
2. Animate it
3. Convert it to direct x format
4. load it into fpsc segment maker (see tutorials)
or, for door entities, do:
steps 1,2,3
4. put it in a folder in your entity bank
5. use the FPSC entity .x converter (see tutorials)

Next time, please use google or the forum search to find this, but I was nice because I like the idea of some free doors
AeroFiles
14
Years of Service
User Offline
Joined: 18th Oct 2010
Location:
Posted: 27th Nov 2010 21:15
Thanks for the reply, will have a look

AeroFiles - addon content developer for fps creator (store)
Zwarte Piet
15
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Joined: 25th Dec 2009
Location:
Posted: 27th Nov 2010 21:25
I just made some dorrs for my jail pack, I made three models, the door, the door frame, and the punch. Then I made a copy of the fpe from a stock ww2 door. one from entitybank, and one from segments. Then I replaced the stock models for mine in the fpe. it worked for me.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"

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