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FPSC Classic Scripts / Swapping fullscreen shaders in game

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Michael Thompson
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Posted: 29th Nov 2010 09:58
Title says it all. Is this possible?
I wish to have a script that swaps between 2 fullscreen shaders (as you can not run 2 fullscreen shaders together).
The 2 shaders I wish to use are the Adaptive Bloom Shader, and the Film Grain shader by Bond1, triggered by a global variable named maybe graintoadaptive or something like that, where when it is 0, it shows the adaptive bloom, and when it is 1, it shows the film grain. Is this possiblen and if so, how?
Thanks.

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Gencheff
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Location: UK by way of USSR
Posted: 29th Nov 2010 11:01
Project Blue has a command like that .

Stock engine - no

Michael Thompson
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Posted: 30th Nov 2010 11:43
OK thanks. Are there any more mods that allow that?
I am currently using RPG Mod, does that allow that, or is PB the only 1 that allows it?

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Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 1st Dec 2010 03:02
This is what is what is said in the last manual I had of PB.

SETSCREENSHADER=X
- Will change the full screen shader being used to shader number X (X is a number)
- This command requires that full screen shaders be setup beforehand.
- This command is functional, but due to unavoidable issues the FS3 (Full Screen Shader System) will not be usable until further notice.

Is it usable yet? If not then I don't think I will have a go at it because there must be some issues coding it.

I reject your reality and substitute my own!

Add more adventure to your game -- use RPG Mod
Michael Thompson
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Posted: 1st Dec 2010 03:32
Ok, thats a shame... Oh well.

Off topic, but I have almost finished those player legs for you Flatlander, I am just making some textures;
Woods Camo
Snow Camo
Desert Camo (I am a big fan of Camo)
Pirate (like the one you said you had earlier)
Knight's Armor
Anything else I can do which is suggested to me.
I will email you soon, possibly today, most likely by the end of the week to give you an update.

Windows 7 ultimate x64, Intel i7, 4 GB RAM, NVIDIA GEFORCE 330m 1GB
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Plystire
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Location: Staring into the digital ether
Posted: 1st Dec 2010 04:25
Thanks for quoting that, Terry, I had completely forgotten about putting that line in then.

If you're interested in the coding side of it, the FS3 has some issues with certain graphics cards, and it seems to only pertain to the supplied Bloom or to applying the fullscreen shaders to the player's weapon (HUD weapon). The HUD weapon issue seems to be relating to a z-fight, since HUD weapons have their z-depth disabled, as does the fullscreen shader plain, something occurs that at seemingly random points the screen will turn black. Bloom has issues with certain GPUs, apparently, where it will "seep" or "bleed" into alpha blended objects (such as bulletholes, windows, shadows, etc). As I mentioned, only with certain GPUs (mine being one of them).

I do not discourage people from using the FS3 (Full-Screen Shader System), I just want them to know that we were aware of some issues relating to it.

I haven't had the chance to try Bond1's adaptive bloom with PB, and I'd like to see someone try it out if they had the chance.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Flatlander
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Posted: 1st Dec 2010 04:45
Thanks Ply. I'll look into it for my mod. But, I do hesitate to put in something that some gamers may not be able to use. Especially if they don't have a choice during game play.

It would be interesting to hear from those who have used it and especially using Bond1's adaptive bloom. I think it would be worth while in checking it out.

MT, I just though you didn't have the time. I know all about that.

I reject your reality and substitute my own!

Add more adventure to your game -- use RPG Mod
Michael Thompson
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Posted: 1st Dec 2010 05:27
Quote: "I haven't had the chance to try Bond1's adaptive bloom with PB, and I'd like to see someone try it out if they had the chance."

Quote: "It would be interesting to hear from those who have used it and especially using Bond1's adaptive bloom. I think it would be worth while in checking it out"

As it happens, I am actually using it right now. It is quite good, works quite well, and is really realistic.

Quote: "MT, I just though you didn't have the time. I know all about that."

Lol nah, I have the time. I got busy a few weeks ago with exams but schools finnished now so I am working on the textures. I also restarted because I found a better way to do it. The first time, there were no animations but I have them now.

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Plystire
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Posted: 2nd Dec 2010 17:32
Quote: "As it happens, I am actually using it right now. It is quite good, works quite well, and is really realistic."


You're using it with PB? I know bond1's shader works with stock FPSC, but I wanted to know how well it worked with PB's system.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Michael Thompson
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Posted: 3rd Dec 2010 08:24
Oh lol, nah. I dont have PB. I'm interested in looking into it and I was looking for the demo yesterday but i hear its been taken down. I'm using it with stock and RPG mod.

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Ertlov
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Posted: 16th Feb 2011 14:03
I guess there were talks about integrating that FS switching into one of the next updates, any news on that?

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Michael Thompson
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Posted: 7th Mar 2011 09:27
Nah i didnt even know anything about that. Where did you hear about it? maybe there will be more info?

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