Thanks for quoting that, Terry, I had completely forgotten about putting that line in then.
If you're interested in the coding side of it, the FS3 has some issues with certain graphics cards, and it seems to only pertain to the supplied Bloom or to applying the fullscreen shaders to the player's weapon (HUD weapon). The HUD weapon issue seems to be relating to a z-fight, since HUD weapons have their z-depth disabled, as does the fullscreen shader plain, something occurs that at seemingly random points the screen will turn black. Bloom has issues with certain GPUs, apparently, where it will "seep" or "bleed" into alpha blended objects (such as bulletholes, windows, shadows, etc). As I mentioned, only with certain GPUs (mine being one of them).
I do not discourage people from using the FS3 (Full-Screen Shader System), I just want them to know that we were aware of some issues relating to it.
I haven't had the chance to try Bond1's adaptive bloom with PB, and I'd like to see someone try it out if they had the chance.
The one and only,
Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.