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FPSC Classic Work In Progress / [X9] Ghost Town

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JRH
17
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 29th Nov 2010 21:46 Edited at: 29th Nov 2010 21:56


Developer: JRH (Jonathan Hay)

Story

In 2011 planet Earth fell into international nuclear war. Almost every country was destroyed, and those with an infrastructure remaining were under constant threat from mutants created by the nuclear raditaion. Rumour has it that Russian scientist Drurik Kosnetsov, who survived the war, has created a cure to the darioactive mutation. Find him and interrogate him for details of this cure.

Info
The game is being created in the most up-to-date version of FPSC, so as to take advantage of any new features that become available. This game is a 'zombie shooter'.

Description
Ghost Town follows a soldier from one of the few, straggling remaining nations through the streets of a war torn Russian town, in search of a scientist who has created a cure to radioactive mutation. The game takes place after an apocalyptic world-wide nuclear war in 2011.

Features
Outdoor scenery, complete with plants.
Use of FPSC's particle system.
Custom Artificial Intelligence
Engaging storyline with introductory video

Screenshots






My karma ran over your dogma.
RelMayer
16
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Joined: 14th Apr 2008
Location: France
Posted: 29th Nov 2010 21:56 Edited at: 29th Nov 2010 22:16
It's amazing all that you can do.
It makes my heart sings... (just kidding)


Very cool atmosphere, for some reason, it reminds me FEAR and Stalker keep up the good work !

Please apologize my bad english, I'm French.

ELDORA Rocks !
D0MINIK
15
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Joined: 18th Mar 2009
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Posted: 29th Nov 2010 22:14 Edited at: 29th Nov 2010 22:14
The Trailer appears a little flat to me, but your screenshots are even more convincing on the other hand!

Good work, keep it up!

Gunbarrelguru
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Joined: 6th Jun 2009
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Posted: 29th Nov 2010 22:24
LOL, I like the "Out Door Scenery....complete with plants!" part. Anyway... down to buisness.

Screens look good! I like the fact it isnt all dark and can convey the atmoshpere with a brighter outdoor setting. Who needs dark corridors anyway?! Keep up the good work!
Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 29th Nov 2010 22:46
Amazing work! Plants really complete the athmospehere. This makes my outdoor scenes look lame which reminds me I should start a WIP thread of my project soon..
JRH
17
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 29th Nov 2010 23:40
Thanks for the C&C guys.

Quote: "LOL, I like the "Out Door Scenery....complete with plants!" part."


I'm really proud of my ~lag~ inducing plants

My karma ran over your dogma.
JRH
17
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 30th Nov 2010 08:39
Ok, I am looking for a voice actor to do the soldier.

Specifications are as follows;
- Deep, clear but fast speaking voice. Any accent accepted, so long as it is understandable.
- High quality recordings. Noise inaudible.Rite my new number.

Speak to me if your interested. I'm on a tight budget though, with christmas coming up and all that.

JRH

My karma ran over your dogma.
Johnski
14
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Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 30th Nov 2010 09:21
JRH: I am a voice actor i will be honored to do that! (no price) my e-mail:


FPSCapture. The FPSC video Capture Software
JRH
17
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 30th Nov 2010 11:43
@ syko games

That would be awesome. Can you send me a sample reading:
Quote: "Alpha, Bravo, Charlie, Xray, Lima, Mike, The quick brown fox jumps over the lazy dog."

Thanks, JRH

My karma ran over your dogma.
ThoughtWire Software
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Joined: 10th Aug 2010
Location: Inside your fridge, drinking your milk.
Posted: 30th Nov 2010 12:07
Quote: "The Trailer appears a little flat to me"

I must agree on that front I'm afraid. Although the game itself a real difference to all the darker games on display at the moment in the WIP/Showcase boards. Very well done.

P.S. I like the plants!

www.thoughtwire.co.uk
JRH
17
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Location: Stirling, UK
Posted: 30th Nov 2010 19:55
Okay, any ideas how I could improve the video?

My karma ran over your dogma.
Johnski
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Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 30th Nov 2010 19:59
Yep no problem! I will record the sound now!

FPSCapture. The FPSC video Capture Software
LandShark
User Banned
Posted: 1st Dec 2010 04:09
Oh man, I love that first screen! So...so...beautiful. ***sniff sniff*** beautiful!
ThoughtWire Software
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Location: Inside your fridge, drinking your milk.
Posted: 11th Dec 2010 13:17
Quote: "Okay, any ideas how I could improve the video?"


Yeah, try including some gameplay. Also, im not sure whether or not it is a good idea to just read out your storyline. It seems a little dull. Try to make the trailer reflect the game genre and gameplay style. E.g. Action game with fast gameplay: Short scenes with abrupt transitions showing in game conflict. Hope this helps!

ThoughtWire Software -

www.thoughtwire.co.uk
The Storyteller 01
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 11th Dec 2010 15:08
I am always a little cautious about screenshots without huds&framerate.

I've read so often final post (after 5 pages s screenshot comments) along the line of "game won't build/game crashes upon build/the fps is under 10/the dog ate all the files" that I nowadays wait patiently for the demo

In case you find my grammar and spelling weird ---> native German speaker ^^
Wolf
16
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 2nd Jan 2011 00:03
Looking good! Seems to have solid athomsphere



-Wolf

God Helps the Beast in Me!
Butt monkey
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Location: Scotland
Posted: 2nd Jan 2011 00:56
Looking good, although you need some more buildings in the background of the third screen. It doesn't look like there's a city beyond that first row of buildings.
Metal Devil123
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Location: Suomi, Finland
Posted: 2nd Jan 2011 11:56
I agree, that the trailer looks flat, but the screenshots are very good looking! The lighting seems great and it feels that there is world around the level boundaries, atleast from what I see in the screens. That may all change when I get to play it.

Ikey
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Location: Look in the back seat of your car
Posted: 25th Jan 2011 19:15
This looks pretty epic.
I like the atmosphere, reminds me, a small amout, like a few levels in my game. I like the plants, also.

Good job, and good luck - I'll be looking for a demo.


Soviet176
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Location: Volgograd
Posted: 26th Jan 2011 00:15
When can we see a demo? this looks amazing.

Putting fear back into sliced bread since 4th May 2010
Soviet176
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Location: Volgograd
Posted: 2nd Feb 2011 22:45
Sorry for double post. Bumping thread. Just wonder when we will see a demo of some sort. Curious to see how you made the town with such low lag and realism.

Putting fear back into sliced bread since 4th May 2010
JRH
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Location: Stirling, UK
Posted: 3rd Feb 2011 18:10
Sorry for the lack of updates... I am still working on this project, but rather slowly... At the moment I am optimising gameplay. Certain areas cause extreme lag, due to the large render. I am trying to reduce this as much as possible. The funny thing is, in other areas the game runs sweet as a nut

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
JRH
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Location: Stirling, UK
Posted: 3rd Feb 2011 18:26 Edited at: 3rd Feb 2011 18:26
Ah well. Sorry for the double post, but I may aswell explain why I haven't been working on this game as much. I've decided to enter the 'Scariest Horror Game' contest. Although off-topic, here are some screens from my 'indev' level.







C++ is labourless... if your name starts with 'L' and ends with 'ee'.
Soviet176
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Posted: 3rd Feb 2011 19:09
Very nice! can't wait to play it. I would love to find bugs and other various things to help make gameplay more playable and fun![quote]

Putting fear back into sliced bread since 4th May 2010
BSP
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Location: Poland
Posted: 3rd Feb 2011 20:09
Nice work mate The last screen, it reminds me of Far Cry Instincts on Xbox.
JRH
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Location: Stirling, UK
Posted: 21st Feb 2011 20:11
Update!!!
I have decided that, after fiddling MP53 for a while, that the game will no longer be a 'zombie shooter'. Hopefully this way I can kill the lag aswell...

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
The Storyteller 01
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Posted: 21st Feb 2011 21:16
Quote: "Update!!!
I have decided that, after fiddling MP53 for a while, that the game will no longer be a 'zombie shooter'"


Reading your first post, it appears to me that without being a "zombie shooter" there isn't much left of the game you announced nearly 3(!) months ago

In case you find my grammar and spelling weird ---> native German speaker ^^
Shadowdeath
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Location: NYC
Posted: 21st Feb 2011 21:50
What Program(s)'s are being used for the videos?


[href]tophatforums.info[/href] - For all your project and gaming needs
JRH
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Location: Stirling, UK
Posted: 19th Apr 2011 18:39
Could a mod please delete this thread.

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