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OutdoorGamer
14
Years of Service
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Joined: 23rd Dec 2009
Location: everywhere...
Posted: 19th Jan 2011 01:43
That stuff is always fun to texture. lol

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Metal Devil123
16
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 21st Jan 2011 16:17
The design looks very good, but the sky looks blinding! I don't really like it all that much. But other than that, it looks FANTASTIC!!!

Cheese Cake
17
Years of Service
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 23rd Jan 2011 15:53 Edited at: 23rd Jan 2011 15:53
Game looks and sounds good, but as for the bridge model you made.

I suggest editing it, like the picture attached.
It saves it in polygons and of course in performance.
Also in time, when texturing it.



"Fromage Cake"

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Nigezu
18
Years of Service
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 23rd Jan 2011 17:16
Thanks for the tips, Cheese Cake. I was thinking of re-doing the model anuway so I might aswell make it like you suggested.
Wolf
17
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 11th Feb 2011 17:16
Nice Model!

But I agree with Cheesecake...slightly High Poly



-Wolf

God Helps the Beast in Me!
Nigezu
18
Years of Service
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 11th Feb 2011 18:39
Thanks, Wolf. I'm thinking of redoing everything with my newly found modeling and texturing skills. I've been working on one and a half layers high segments, but getting the roof to show up in game is a pain...

Anyway, I will post more screenies when I get new media ready and the project going once again. I'm extremely exited as I finally got a new workstation few weeks ago
Soviet176
15
Years of Service
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 13th Feb 2011 04:50
Be seeing a demo anytime soon?

Putting fear back into sliced bread since 4th May 2010
Nigezu
18
Years of Service
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 13th Feb 2011 13:30
Quote: "Be seeing a demo anytime soon?"


Unfortunately not... But there will be a demo when I'm satisfied with my progress which most likely will take a while.
crispex
17
Years of Service
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Joined: 22nd Jun 2007
Location:
Posted: 13th Feb 2011 16:45
Environments look nice, however your story isn't really the pinnacle of originality.

Oh, a few historical inaccuracies:

The M4A1 you're using (in the first few screenshots) is innacurate, as it wasn't introduced until 1994, and you can't really pass it off as a Colt Commando as it looks entirely different. The handgun you're using is an M92, which again is historically inaccurate because it wans't introduced until 1975.

Regardless, your environments look really nice.

I just now realized I've had a typo in my signature for the past 3 years.
Nigezu
18
Years of Service
User Offline
Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 13th Feb 2011 16:51
Quote: "The M4A1 you're using (in the first few screenshots) is innacurate, as it wasn't introduced until 1994, and you can't really pass it off as a Colt Commando as it looks entirely different. The handgun you're using is an M92, which again is historically inaccurate because it wans't introduced until 1975."


Thanks, crispex. Many of the guns are placeholders at this point of production. I've been thinking about investing on Model Pack 9, it includes M1911 pistol and other useful weapons, that are historically accurate

The assault rifle in the screen is supposed to be M16A4, but I guess that hadn't been introduced back then either

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