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Dark GDK / Help needed - using dbo

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Akshay
13
Years of Service
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Joined: 1st Dec 2010
Location:
Posted: 1st Dec 2010 07:20
How to use a dbo file as your game level. The 'Game Level' example that comes with GDK just loads 'universe.dbo' and freely moves camera. How to get ground height from dbo?? So that i can move my vehicle or man over it. Plz help me.
WLGfx
16
Years of Service
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 1st Dec 2010 13:49
I've just got to that point now Akshay. I've loaded a level in that I've designed and setup my own camera controls. I'm using Deled CE for level exporting. That program exports collision data along with the dbo file. As soon as I have something working I'll post it here for you...

Warning! May contain Nuts!
Matty H
15
Years of Service
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Joined: 7th Oct 2008
Location: England
Posted: 1st Dec 2010 15:34 Edited at: 1st Dec 2010 15:35
Hi Akshay,

If you are still using Fulcrum Physics then you need to create a physics actor for your level, this can be done with the makeTriangleMesh() command.

You may need to do the following:


I will be releasing an update soon with improved triangle mesh commands.

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