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FPSC Classic Scripts / DarkAI Zombies !!! Code ready!!!

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Omegamer
15
Years of Service
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Joined: 25th Feb 2009
Location: There
Posted: 1st Dec 2010 15:45
Hey guys,

just after I checked the giant possibilities offering me with 1.18 I thought why not make ultra intelligent zombies.
I just have this script finished yet, working with the Mobzombies from the zombie apocalypse pack.



Insert it as the main script.
Also needs a DarkAI ally or enemy appear script.

If you want more please tell me.

ENJOY!!!

Play to life,Life to play!!!
A dude
14
Years of Service
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 1st Dec 2010 16:32
Thanks.
EGG HEAD OF DOOM
16
Years of Service
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 2nd Dec 2010 02:55
Omegamer
15
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Joined: 25th Feb 2009
Location: There
Posted: 2nd Dec 2010 16:05
If you like it I could make one script for the Slow Zombies.

Play to life,Life to play!!!
GLaDOS
15
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Joined: 16th Jul 2009
Location: Italy
Posted: 2nd Dec 2010 16:46
awesome!

Team Fortress 2 Lover
TF2:best game ever created
SOURCE:best Game Engine EVAR
Omegamer
15
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Joined: 25th Feb 2009
Location: There
Posted: 2nd Dec 2010 17:46
thx

Play to life,Life to play!!!
Crazy Acorn
15
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Joined: 16th Mar 2009
Location: Stalking people...
Posted: 3rd Dec 2010 05:55
Doesn't seem to work.... When they spawn they seem to die...

Omegamer
15
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Joined: 25th Feb 2009
Location: There
Posted: 3rd Dec 2010 11:41
Did you make it like I described?
I should work.
It works for me.
Are you using 1.18 unmoded ?

Play to life,Life to play!!!
Crazy Acorn
15
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Joined: 16th Mar 2009
Location: Stalking people...
Posted: 3rd Dec 2010 23:07
no hold on I think I did something wrong with the player attributes... Give me a seconded.

Omegamer
15
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Joined: 25th Feb 2009
Location: There
Posted: 4th Dec 2010 10:30
ok

plese tell me if it works

Play to life,Life to play!!!
Crazy Acorn
15
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Joined: 16th Mar 2009
Location: Stalking people...
Posted: 4th Dec 2010 17:09
It works... YAY!!!! It is also the best dark AI zombie script because they all murdered my men fast!

Omegamer
15
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Joined: 25th Feb 2009
Location: There
Posted: 4th Dec 2010 17:15
You want some for the slow zombies too?

Play to life,Life to play!!!
Wicked Blood Gaming
14
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Joined: 6th Jun 2010
Location: Colorado
Posted: 4th Dec 2010 17:55
ummm YES Thi will help soo much thanks man.
OutdoorGamer
14
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Joined: 23rd Dec 2009
Location: everywhere...
Posted: 5th Dec 2010 02:15
Nice man.

signatures are dumb.....
idk why....
Omegamer
15
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Joined: 25th Feb 2009
Location: There
Posted: 5th Dec 2010 13:55
Ok I,ll post the slow zombie script later.
Oh and if u use it in your games it would be nice if you write me to the credits.

Play to life,Life to play!!!
Wicked Blood Gaming
14
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Joined: 6th Jun 2010
Location: Colorado
Posted: 5th Dec 2010 22:01
Oh I will of course!
Omegamer
15
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Joined: 25th Feb 2009
Location: There
Posted: 6th Dec 2010 13:09
Sorry I havenĀ“t postet it yesterday.
Will post it later today...maybe.

Play to life,Life to play!!!
Omegamer
15
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Joined: 25th Feb 2009
Location: There
Posted: 6th Dec 2010 15:53
Sorry but will not continue this thread.
I have lots of other FPSC things todo and the slwozombie script just uses other aisetspeed=x and setframe so its useless to make an all new script.

If you wish, continue this.

Play to life,Life to play!!!
Halo Editor
13
Years of Service
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Joined: 27th Dec 2010
Location:
Posted: 27th Dec 2010 23:26
I keep getting a runtime error!!! HELP!
"runtime Error 7006 - Object number illegal at line 12519"

Where did it go wrong? This is the script I used:
(desc = DarkAI Melee Follow and Attack for the Mobzombies by Omegamer
;Triggers
:state=0:setaiactive=1,alwaysactive=1
:always:aisettarget,aisetspeed=350
:nearactivatable=0:settarget,activatetarget=2
:state=0,aitargetdistwithin=1000:state=1
:state=1,aitargetdistfurther=70:airotatetotarget,aimovetotarget,animate=93
:state=1,aitargetdistfurther=1000:animate=1,state=0
:state=1,aitargetdistwithin=70,rateoffire:airotatetotarget,setframe=98,state=2
:state=2,framebeyond=98 60,aitargetdistwithin=70:aisetmeleedamage=10,aiusemelee=1,sound=audiobank\misc\melee.wav,state=3
:state=2:incframe=98,airotatetotarget
:state=2,frameatend=98:state=1
:state=3:incframe=98
:state=3,frameatend=98:state=1)

*without the brackets of course*
Omegamer
15
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Joined: 25th Feb 2009
Location: There
Posted: 29th Dec 2010 15:12
I got that crash too if I let the zombies walk into hurt zones.
But all in all works fine for me.

Play to life,Life to play!!!
Halo Editor
13
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Joined: 27th Dec 2010
Location:
Posted: 30th Dec 2010 22:14
My zombies did not run into a hurt zone thow.
What version of FPS Creator are you using? Im using Version 1.18 Beta.
Turtle Productions
15
Years of Service
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Joined: 22nd Jan 2009
Location: Finland
Posted: 31st Dec 2010 14:58
Thanks Omegamer!

It gives me this crash also, but try putting every zombie in places so they don't meet each other ever...
I am using v 1.17, it works when using 1 zombie.

I get this error also using the normal Dark AI basic main-weapon.fpi if I have about 6 Dark AI enemies in same room, some of them has got same name because of triggers...

Thanks,
TP
Omegamer
15
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Joined: 25th Feb 2009
Location: There
Posted: 31st Dec 2010 15:37 Edited at: 12th Jun 2011 13:30
Quote: "What version of FPS Creator are you using? Im using Version 1.18 Beta."


Me too, BETA 3



Youtube Name: omegamer666
Current project: Wilhelmsburg, an Amnesia-styled physic adventure completly without fights or other FPSC-signatured things.
Halo Editor
13
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Joined: 27th Dec 2010
Location:
Posted: 1st Jan 2011 14:13
Hey is it possible if you can re-edit your script so it works for slow zombies? I know how to change the speed but I get confussed about the rest. Sorry about this. , I dont know whats wrong with the default code you gave me.
Cross Hair Games
15
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 2nd Jan 2011 02:20
i tried it with a stock Scifi zombie, and it actually worked!? for 5 seconds, then test game crashed saying illegal object. but in those 5 second, the zombie did exactly what it was supposed to

If you don't try, you fail.
need reversed winzone script
14
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Joined: 15th Nov 2010
Location: C:\\ WINDOWS\\ system32
Posted: 2nd Jan 2011 06:59
hey man i havn't tested this yet but you keep talkin bout fpsc v1.18 doe's this script work with v1.17

if not would you be able to edit it to work on v1.17

HADOUKEN!!!
Cross Hair Games
15
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 2nd Jan 2011 16:58
Quote: "doe's this script work with v1.17"

I'm assuming it does, cause with 117 FPSC received Dark AI knowledge, it would work for 117.
Also when I tried it with the stock scifi zombie, it worked. But then I got and illegal object error. But I've been having that error for a while, even before the realese of 117, so it should be ok, and if it doesn't work for 117 the worst that could happen is your zombie just staying in idle.

If you don't try, you fail.
jules
14
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Joined: 19th May 2010
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Posted: 8th Mar 2011 21:08
i put that script as a main srcipt but zomnbies didnĀ“t work... where is my failure?
jules
14
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Joined: 19th May 2010
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Posted: 8th Mar 2011 21:12
ok now works but attack animations are very very very fast
Team Delta games
User Banned
Posted: 5th May 2011 10:00
dude can you make this into an fpi script?(to download) would make things so much easier. thanks
TDG
trubkiller
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Joined: 24th Apr 2011
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Posted: 5th May 2011 23:55
Quote: "dude can you make this into an fpi script?(to download) would make things so much easier. thanks
TDG "


Um why not copy and paste...
Shakleford
FPSC Reloaded TGC Backer
14
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Joined: 15th Jun 2010
Location: on the flip side
Posted: 6th May 2011 04:25
Team Delta: Like trubkiller said copy and paste it into note pad and make sure you save it as a .fpi.

I recently learned to sleep with my eyes open. ..... God am I tired
Slayer267
14
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 6th May 2011 05:07
I <3 you for this!

EPIC HELP! EPIC PWNAGE

www.fpschelp.webs.com
Payam
15
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Joined: 28th Mar 2009
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Posted: 10th May 2011 21:59
It works but not normal

The mob zombie can't go near enough to the enemy.
I set a mob zombie as ally with a health of 460 and a mob zombie as enemy with a health of 40 and a character from WWII with pistol(I added dark-ai scripts to all)then I tested the game.
The WWII enemy works very nice as always but the mob zombies came to each other with a distant and they ran but they couldn't move and each time I went between them one of them attacked until the enemy dead.
Again with WWII but this time the WWII soldier could shoot with it's pistol but my zombie killed it because I went between them a couple of time.

Thanks.

Have our guns was a mistake!!!

I am PaYaM

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