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FPSC Classic Models and Media / [Free] Kriss (vector) gun

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The Zoq2
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Location: Linköping, Sweden
Posted: 1st Dec 2010 16:36 Edited at: 1st Dec 2010 16:53
Hi i have made a kriss or vector as it's called in MW2. It has no sounds but it works googd with the sound from henry hams mp5.



It's rigged to the modelpack 6 hands.

Video



Can someone tell me how to embedd a video?? i tried but it didn't work

The video quality is realy crappy for some reason.

Fell free to do what ever you want with it, exept claming it as your own.

Srry about my english im from sweeden

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Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 1st Dec 2010 16:42 Edited at: 1st Dec 2010 16:47
...please post the obligatory screenshot, to keep this from being locked.



The Zoq2
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Posted: 1st Dec 2010 16:45 Edited at: 1st Dec 2010 16:49
Thaks for embedding the vid

I'll post a screenshot

Srry about my english im from sweeden
Seth Black
FPSC Reloaded TGC Backer
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Posted: 1st Dec 2010 16:48
...yes, you should post a screenshot.

For future reference:



The Zoq2
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Posted: 1st Dec 2010 16:51
Here's the screenshot.

Srry about my english im from sweeden

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Seth Black
FPSC Reloaded TGC Backer
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Posted: 1st Dec 2010 18:27 Edited at: 1st Dec 2010 18:29
...the Kriss Vector looks pretty good.

Thank you for sharing this.

anayar
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Location: Minneapolis, MN
Posted: 1st Dec 2010 22:28
looks nice, if a little boxy ... Thank you

Cheers,
Anayar


For KeithC
The Zoq2
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Posted: 1st Dec 2010 23:00
I know that the back is a litle blocky, but i noticed it to late. I had animated it in fragmotion allready and my modeling program anim8or can't handle animations so i couldn't change it.

Srry about my english im from sweeden
Vent
FPSC Master
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Posted: 2nd Dec 2010 00:14
Looks good, I agree that the back is a little boxy.

Good work

JRH
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Location: Stirling, UK
Posted: 2nd Dec 2010 13:33
Thats cool. Something we haven't seen here before aswell.

My karma ran over your dogma.
s0d3rb3rg
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Posted: 7th Dec 2010 14:41
Quote: "my modeling program anim8or can't handle animations"

That's a really stupid name for a modeling program if it can't handle animations...

Anyways, nice model! But I agree it's a little too boxy.

Nigezu
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Posted: 7th Dec 2010 16:19 Edited at: 7th Dec 2010 16:20
Ugh, double post... sorry.
Nigezu
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Posted: 7th Dec 2010 16:20
Quote: "That's a really stupid name for a modeling program if it can't handle animations.."


Hehe, true. Though it does handle animations, but not in a way that FPSC could understand.
The Zoq2
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Posted: 7th Dec 2010 17:49
Yes it can handle animations but it can't save them

Srry about my english im from sweeden
Cross Hair Games
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Posted: 13th Jan 2011 01:11 Edited at: 13th Jan 2011 01:12
Nice!
free to use in commercial?

EDIT:
woops didnt see the part were u said we could

If you don't try, you fail.
mickeyb
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Posted: 13th Jan 2011 01:32 Edited at: 13th Jan 2011 01:47
looks nice
if it is a bit boxy
if you don`t mind a Suggestion may be say
free to use but not commercial.

Not to say that it might not end up in a commercial game
but more that when you get better your name could get tied
to this model
The Zoq2
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Posted: 13th Jan 2011 16:51
I know it's a bit blocky but like i said i wasn't able to edit it without loosing the animations...

Srry about my english im from sweeden
Cross Hair Games
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Posted: 14th Jan 2011 00:18
its very nice thugh!
cant you save the animations themselves, fix the gun and the put the anumations pre saved back on? just an idea, idk if it work

The Zoq2
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Posted: 14th Jan 2011 16:28 Edited at: 14th Jan 2011 16:41
i don't know...

I can try

I can't do that without adding more edges and that would force me to create a new UV map and retexture it.

Srry about my english im from sweeden
Cross Hair Games
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Posted: 14th Jan 2011 20:12
Ok I can help alittle if you want, and if you want I can give you a zombie pack I'm working on for someone the The pack will have three zombies and about two retextures or each

The Zoq2
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Posted: 14th Jan 2011 23:46
That sounds awsome...

Srry about my english im from sweeden
Cross Hair Games
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Posted: 15th Jan 2011 00:09
ohk so are you gonna try to fix the gun?
heres a screenie of the first zombie (crawler with destroyed arm and decomposy lower abdomine)

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The Zoq2
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Posted: 15th Jan 2011 09:49 Edited at: 15th Jan 2011 13:11
I think i will...

That zombe looks awsome

Next time don't post .bmp files

Edit, i edited it a little but i saw that it is 3000 polys. Their would be no point in editing it because that would increase the polly count.

Srry about my english im from sweeden
Cross Hair Games
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Posted: 15th Jan 2011 20:07
Ohk I understand. And sorry about the pic I took it right from milkshape. Do you think you could rig a weapon I made awhile ago instead? It's a Colt C7 ( Canadian assault rifle)

The Zoq2
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Posted: 15th Jan 2011 20:19
I think i can, send it to me and i will se what i can do...

Srry about my english im from sweeden
Cross Hair Games
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Posted: 15th Jan 2011 20:40
Ohk cool, you can see the model in an older post of mine 8 months ago I think, I'll fond the file

The Zoq2
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Posted: 15th Jan 2011 23:06
Do you know what the thread is called??

Srry about my english im from sweeden
Cross Hair Games
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Posted: 15th Jan 2011 23:31
It's be under my posts in my profile. But I looked and i couldn't find the file so I'm making a H&K M4-16 and it's going great!

The Zoq2
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Posted: 15th Jan 2011 23:49
I have allready make an HK 416, but i havn't textured or animated it

Srry about my english im from sweeden
Cross Hair Games
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Posted: 16th Jan 2011 00:12
Oh. Haha.
Can you post a screenie? I only have the stock and half the grip left. And I'm really please with how it turned out

Cross Hair Games
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Posted: 16th Jan 2011 05:18 Edited at: 16th Jan 2011 05:20
finished modeling it! screenies:

Aim Down Sights:

View of what it would look like when player holding it (without hands though):


but I'm in a bit of a pothole... i went to save, and it said my milk-shape 3d isn't registered, but i downloaded it again today...
after like 2-3 hours of work to.. I'm gonna email milk-shape creators and ask them before i even turn off my computer

Edit:
hahaha just realized it looks like an ACR, and i was trying a 416! i was gonna do a acr but i thought itd be to hard.. geuss not

The Zoq2
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Posted: 16th Jan 2011 10:17
Here is mine...

Srry about my english im from sweeden

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Cross Hair Games
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Posted: 16th Jan 2011 22:55
very nice, what do you use to model? and what about the texturing?

The Zoq2
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Posted: 16th Jan 2011 23:06
Anim8or for modelling, UVmapper classic for UV mapping and Gimp for texturing(the texture isn't finished)

Srry about my english im from sweeden
Cross Hair Games
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Posted: 16th Jan 2011 23:18 Edited at: 16th Jan 2011 23:18
ohk, well i have to scrap my HK 416 cause the dumb Milkshape wont save.. ( Its not dumb just makes me mad)
EDIT:
What gun should i make instead?

Design Runner
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Posted: 16th Jan 2011 23:20
Vz. 58 and I would love you. I was going to start it on my own, but it would be interesting to see what you come up with.
Cross Hair Games
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Posted: 16th Jan 2011 23:23
i have no idea what that is haha, ill google it

Design Runner
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Posted: 16th Jan 2011 23:36
It is the official main weapon of the Czech republic armed forces.
The Zoq2
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Posted: 16th Jan 2011 23:37
It looks like an AK47

Srry about my english im from sweeden
Design Runner
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Posted: 16th Jan 2011 23:39
Yes, but it has several differences in appearance. But the main difference is internal functions, well, how it shoots.
Cross Hair Games
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Posted: 16th Jan 2011 23:41
yeah i looked at it and it looks very simalar to an AK only smaller and more tactical looking. and now i would do this for you but MilkShape isnt working for me atm and thats the only program i know how to get weapons fpsc rigged with hands and all..
and the only 3d modleing program ive ever used....

Cross Hair Games
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Posted: 16th Jan 2011 23:45 Edited at: 17th Jan 2011 00:20
ignore

Design Runner
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Posted: 17th Jan 2011 00:01
Why not: use another program to model it (wings 3d is similar to milkshape if you set it up properly) and rig it later with milkshape? I just want to compare mine with your after we both finish.
Cross Hair Games
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Posted: 17th Jan 2011 00:21
ohk, ill do it when i get time, the only reason i did the hk 416 was for a contest im in were we have to use some custom media

Cross Hair Games
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Posted: 20th Jan 2011 21:18
hhey im almost done the VZ .58
well i am, i just had some problems wiht the textures.i made it in Milkshape 3D and just made materials from that program and when i went to test it it was all black. but the pick up entity and everything works great! just need to tweak the gunspecs and texture
screenies:
one of ADS:

one of just the gun:

one of reload:


Cross Hair Games
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Posted: 20th Jan 2011 21:25
woops, didnt work, hb this




Design Runner
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Posted: 20th Jan 2011 22:26
looks great. haven't started mine yet I'm going to start it now i suppose...
The Zoq2
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Posted: 20th Jan 2011 22:55
Are you running fpsc on a mac??

Srry about my english im from sweeden
Design Runner
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Posted: 20th Jan 2011 23:18
no windows. im a pc
The Zoq2
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Posted: 20th Jan 2011 23:20
I meant crosshair games

Srry about my english im from sweeden

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