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FPSC Classic Work In Progress / [x9] The Core- Liquid Blue

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Gunbarrelguru
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Posted: 2nd Dec 2010 03:13 Edited at: 2nd Dec 2010 03:19
The Core- Liquid Blue

Developer: Gunbarrelguru

Storyline: The geo-political sitution is desperate. Circa 2574, the 23 member worlds established the CORE, an antiterrorist and threat analyzing organization made up of the elite SWAT and Interpol members of those worlds, assembled and ready to go in a matter of hours to deal with the most serious of threats. An eco-terrorist cell calling themselves 'The Fifth Freedom' have been gathering weapons and hijacking explosive shipments from an unrevealed source. These incidents at first seemed to be occuring at random, but a pattern has begun to formed. The CORE must again be deployed, and discover the source of these cells.

Decription : You play as Raj, a veteran CORE member and Interpol commander in chief of Jupiter. It is a tactical shooter similar to the later Rainbow Six games, and you must complete a variety of missions ranging from escorting VIPs through enemy territory, assainations, and viral bomb deactivation and terrorist cleanse missions.

Suggestions welcome though this is close to completion and I'm looking forward to moving on to more prestigous projects

Contact: blueflame2009@live.com

Credits :

I'd like to thank eveyone on the forums that have helped me in one way or another, epecially:
Errant AI
JFletcher
TGC
Kravenwolf
KeithC


Final note, yes this is a sequel to an older project that was never finished due to limitations in my experience at that time

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Gunbarrelguru
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Posted: 2nd Dec 2010 03:14
Heres another screenie

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Gunbarrelguru
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Posted: 2nd Dec 2010 03:15
And another (I apologize about the format)

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Gunbarrelguru
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Posted: 2nd Dec 2010 03:15
One of the Black Martini Club

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Gunbarrelguru
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Posted: 2nd Dec 2010 03:16
Yet Another

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Gunbarrelguru
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Posted: 2nd Dec 2010 03:16
one more screenshot

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Gunbarrelguru
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Posted: 2nd Dec 2010 03:16
Oh goodie more shots

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Gunbarrelguru
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Posted: 2nd Dec 2010 03:17
Dont stop till you get enough

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Gunbarrelguru
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Posted: 2nd Dec 2010 03:17
Last for now

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Deltayo
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Posted: 2nd Dec 2010 12:53
I believe it would be more beneficial to link all screenshots in one post with external links, rather than making 9 separate posts.
Nigezu
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Posted: 2nd Dec 2010 13:06
The Black Martini Club looks good.

I agree with, Deltayo. In future, try using for example ImageShack to upload your screenshots.
Omegamer
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Posted: 4th Dec 2010 12:27
cool

Play to life,Life to play!!!
Gunbarrelguru
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Posted: 4th Dec 2010 21:02
Thanks for the comments guys! I will be uploading a trailer soon, once again any suggestions are welcome

@Deltayo thnx I'll be sure to do that in the future, I was going to go with thumbnails but I didn't understand how to do it
Gunbarrelguru
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Posted: 4th Dec 2010 22:20
Heres a trailer! Shows part of the winter rooftops level, beta version. Just gives you a little idea. Basic, because my windows movie maker isn't working. (I know, wierd) Enjoy!

http://www.youtube.com/watch?v=PF2DlN_1OsY
OutdoorGamer
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Posted: 4th Dec 2010 23:53
Add some more entities and less hallways. It's a little too empty. Keep it up though.

signatures are dumb.....
idk why....
Gunbarrelguru
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Posted: 5th Dec 2010 14:56
@Outdoorgamer So you mean more open areas? I'll try that as long as it doesnt hit my framerate too hard. As far as entities, I'd like to make my own and add them, I use wings 3D but I'm not sure if there is a free program where I can put models into FPSC entities. I tried Entity workshop, but it was too buggy for me
Nigezu
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Posted: 5th Dec 2010 16:33
I think what OutdoorGamer means is maybe not necessarily more open areas, but more interesting areas. Instead of hallways, have the player go through offices, apartments, stores etc. kind of rooms.
Gunbarrelguru
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Posted: 5th Dec 2010 21:41
@Nigezu Ahhhh, you've sparked some ideas in my head. I'll have to redo these rooms to this new vibe I'm getting. However, I'll need to make more custom entities and will need a program to do this. What's killing me is I have all these models I've made but no way to put them in the game
Nigezu
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Posted: 5th Dec 2010 22:29 Edited at: 6th Dec 2010 16:46
Simply copy an .fpe file of an existing entity and open it in Notepad (or in any other word processing program). Then replace the model and texture lines in it with your own files (preferably place models in meshbank and textures in texturebank). Make sure your models are in .x format. This way you can you use your custom models in FPSC.

I hope this helps.

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