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FPSC Classic Models and Media / Android game - media freebies

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WickedX
16
Years of Service
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Joined: 8th Feb 2009
Location: A Mile High
Posted: 5th Dec 2010 03:02
First, I have to admit. I thought how can, anyone use FPS Creator to create a game. The program seamed to be buggy and have a lot of little quirks. So after replacing my hard drive it has become a lot more stable. And I think I’m learning some of the tricks. I have a huge level running under my computers memory (512mb). I know my computer is a dinosaur.

I have begun a game named Android for short. I shouldn’t say much at this point. But I will tell you this. The player starts out in a dark room holding a working flashlight. The flashlight is a modified s4real flashlight v2.
http://forum.thegamecreators.com/?m=forum_view&t=118690&b=24. Here is the modified script.



Also, I needed a handrail segment. Haven’t, been able to locate one. So I decided to make one. Attached is a screenshot. Download will follow.

Have netbook will travel.

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WickedX
16
Years of Service
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Joined: 8th Feb 2009
Location: A Mile High
Posted: 5th Dec 2010 03:59 Edited at: 5th Dec 2010 05:01
Handrail - download attached, no strings.

Oh yah, Thank's to lotgd for his crysis inspired hud. I hope he don’t mind if I tweak this a little. Due to my memory limitations. I think it best to use custom numbers, instead of multiple Huds.

Have netbook will travel.

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mickeyb
19
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Joined: 1st Jan 2006
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Posted: 5th Dec 2010 21:47
Your ingame screen shot is a bit dark can`t really see
anything.

Thanks anyway
WickedX
16
Years of Service
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Joined: 8th Feb 2009
Location: A Mile High
Posted: 6th Dec 2010 01:56 Edited at: 6th Dec 2010 01:56
I’m sorry, here’s one with the ambient light turn up a little.

Have netbook will travel.

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xplosys
19
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 7th Dec 2010 21:45
bndelano,

As I look into the distance on your last image, I can't help but notice the repetitious texture, in the walls and especially in the ceiling. When using a texture that has obvious patterns, you should try to use it sparingly and make small rooms with more turns. Doing so will shorten player sight and help keep your FPS higher.

Very Quake like level there.

Brian.

... and the band played on.
WickedX
16
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 8th Dec 2010 02:12
Thanks! xplosys,

The first two snapshots were an experiment. And this is a preliminary WIP. This snapshot is how the game looks a few steps in. I think the textures look a little more random. The player starts in a small dark room. The ambience is set to 8. He’s holding a lit flashlight. I hope this image is bright enough. This is the beginning level. I do plan to scale back the grander.

Brian

Have netbook will travel.

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