Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Jump, gravity

Author
Message
Yero008
13
Years of Service
User Offline
Joined: 5th Dec 2010
Location: Romania
Posted: 8th Dec 2010 21:09
Hi,
I'm new to dark gdk. And I have a few question.
I want to make a game, where you have a ball and you jump through the level.
How can I make the collision with the level's floor. Also the floor is going to be in the air, how can i add gravity, so
when the ball is not over the"floor" to fall and hit the ground,a terrain.
Also I load just 1 object for each level.
How should it be? What should I modify?
I included the first level.

Forward thanks

Attachments

Login to view attachments
Matty H
15
Years of Service
User Offline
Joined: 7th Oct 2008
Location: England
Posted: 9th Dec 2010 11:27
A physics plugin would handle this kind of game easily with little effort.
Search for QuickODE or check my sig(Fulcrum Physics), if you use one of them be sure to follow the setup guide and try some examples first to get a feel of how physics engines work.

Login to post a reply

Server time is: 2024-06-28 01:07:20
Your offset time is: 2024-06-28 01:07:20