right 2 questions...
1. in the help file it said that combining ghosting and fading i can make an object slowly dissapear but i dont know how?...any ideas?
2. i am havving trouble detecting bsp collision, the collision works perfectly, i could not be happier but when i use:
Return Integer=BSP COLLISION HIT(Collision Index)
i only ever get "0", this would be fine but i need to detect when an object collides with the bsp geometry, remember the collision is working perfectly but i can not detect when the collision occurs it just dosent work!...any ideas?
w00t -what does it mean?