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3 Dimensional Chat / bsp collision detection & fading objects

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ssj3_shadow
22
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Joined: 12th Jan 2003
Location:
Posted: 6th Oct 2003 06:07
right 2 questions...
1. in the help file it said that combining ghosting and fading i can make an object slowly dissapear but i dont know how?...any ideas?

2. i am havving trouble detecting bsp collision, the collision works perfectly, i could not be happier but when i use:

Return Integer=BSP COLLISION HIT(Collision Index)

i only ever get "0", this would be fine but i need to detect when an object collides with the bsp geometry, remember the collision is working perfectly but i can not detect when the collision occurs it just dosent work!...any ideas?

w00t -what does it mean?
ssj3_shadow
22
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Joined: 12th Jan 2003
Location:
Posted: 6th Oct 2003 10:27
any one...?

w00t -what does it mean?
APEXnow
Retired Moderator
22
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Joined: 15th Apr 2003
Location: On a park bench
Posted: 6th Oct 2003 10:37
ssj3_shadow, I can't answer your first question as I've not used the fading commands.

As to the second, this is actually a bug. It's already been documented in 'The ultimate BSP thread' above in the index but until TGC release a new update that fixes it, it will always return 0. Although I can tell you that if you compile a BSP map file from an .X file using the BSP/PVS compiler in DBPro's tools directory, this function works! It only fails on BSP files created using other tools like Hammer or Quark.


ssj3_shadow
22
Years of Service
User Offline
Joined: 12th Jan 2003
Location:
Posted: 6th Oct 2003 11:04
right thanks i guess that settles it then...you would be the person to as about bsp probs right...well hae u ever had a ghosted object in your bsp worlds, and have it also ghost the bsp itself , cus i have, the solution is tho turn on shadow shading for any object and all is fine but for me i dont support shadow shading so i get monsterous slow down.

w00t -what does it mean?
APEXnow
Retired Moderator
22
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 6th Oct 2003 12:06
I did try to use a ghosted sphere acting like a shield but it caused the whole BSP file to display completely black and the side effect of the ghosted shield was to only show the BSP textures through the part where it was ghosted, so I didn't persue the problem any further. Whether this is fixed in U5, I don't know but I gather that's what you're using now so I suspect you'll need to wait for the next update, again.

APDX!


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