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FPSC Classic Models and Media / zombies are halfway in the ground

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wheesteve
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Joined: 16th Dec 2010
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Posted: 16th Dec 2010 22:55
I have a zombie pack, but for some reason half of their body is in ground what can i do, thank you
Design Runner
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 16th Dec 2010 23:00
Right click on the zombie, and hit Page Up
wheesteve
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Posted: 16th Dec 2010 23:30
actually what i meant that when im building the game the zombies are floor level but when i test or go into game they sticking half out of ground but moving.
Design Runner
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 16th Dec 2010 23:36
Are they free characters, or model pack characters?
wheesteve
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Posted: 16th Dec 2010 23:40
they are free dungeon characters
Seth Black
FPSC Reloaded TGC Backer
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 16th Dec 2010 23:48
...edit the .fpe file:

RAISEFACTOR = 30

You may have to tweak the value, but it'll get you in the neighborhood.

It's an old First Bone placement issue in the model.

wheesteve
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Posted: 17th Dec 2010 01:58
do I just type in RAISE FACTOR=30, I alot of numbers still doesn't work
Seth Black
FPSC Reloaded TGC Backer
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 17th Dec 2010 17:37 Edited at: 17th Dec 2010 17:39
...make sure that you:

1. Close FPSC.

2. Delete all .dbo and .bin files in the zombie's folder.

3. Edit zombie's .fpe file, exactly as shown above.

4. Restart FPSC.

wheesteve
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Posted: 17th Dec 2010 18:26
;ai
aiinit = appear1.fpi
aimain = dungeonpack\banshee.fpi
aidestroy = dungeonpack\cartoon1_die.fpi
aishoot =
soundset = banshee

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation
model = banshee.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
fixnewy = 180
raisefactor = 30
noragdoll = 1

;cone of sight
coneheight = 8
coneangle = 43

;visualinfo
textured = banshee_D.dds
effect =
castshadow = 0
texturearray = 0

;decals
decalmax = 2
decal0 = red
decal1 = blood

;identity details
strength = 100
ischaracter = 1
isobjective = 0
cantakeweapon = 0


;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 0

;animationinfo
animmax = 100
anim0 = 70,128
anim1 = 70,128
anim2 = 130,159
anim3 = 130,159
anim4 = 130,159
anim5 = 130,159
anim6 = 130,159
anim7 = 130,159
anim8 = 130,159
anim9 = 130,159
anim10 = 0,1
anim11 = 230,262
anim12 = 230,262
anim13 = 277,309

anim14 = 404,452


anim96 = 168,200
anim97 = 200,231

is this right
Seth Black
FPSC Reloaded TGC Backer
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 17th Dec 2010 19:09 Edited at: 17th Dec 2010 19:11
...that looks correct.

Assuming that the model's height is 60% (standard human), and it was stuck in
the floor at about its navel, then the .fpe correction will now lift the character up
30% from where it previously was.

The feet should now be within range of the floor. You'd need to increase or
decrease the value to precise registration.

wheesteve
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Posted: 18th Dec 2010 02:36
You'll never believe this, I figured it out, i changed the line raisefactor= 1.2 to scale=90, thanks for your help, later
Seth Black
FPSC Reloaded TGC Backer
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 18th Dec 2010 14:27
Quote: "...I figured it out..."


...that's a good thing.

Quote: "...changed the line raisefactor= 1.2 to scale=90..."


...whatever get the job done.

old_School
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Joined: 29th Aug 2009
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Posted: 18th Dec 2010 21:47
Ahh man this sparks a totaly cool idea. Someone could make immoblie zombies model they our stuck on the groud an cant move but if u walk by they can hit you.
wheesteve
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Posted: 18th Dec 2010 22:22
I have the graveyard pack, i was experimenting with the zombies, they do look cool halfway in the ground with the graves, not only did i fix the problem, but come up with new idea.

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