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FPSC Classic Work In Progress / Seko's showcase thread

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SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 19th Dec 2010 19:52
Well, I thought that because I'm kind of too lazy and stuff to seriously work on any games right now, but I still like to mess around with FPSC, so I'll just post random screenshots from the maps I make in this thread.

First a slum city.













bman332211
15
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Joined: 23rd Apr 2009
Location: Turn around
Posted: 19th Dec 2010 20:01
WOW. this looks amazing! great work

Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 19th Dec 2010 20:28
Looks great!

Any chance you could release a demo of some your levels to let us take a look on your level design. Maybe it could give us some ideas and inspiration
Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 20th Dec 2010 07:50
nice, but in the second screen, the wires go right into a cliff. may want to fix that.

otherwise, excellent job. looks like an earthquake

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 20th Dec 2010 18:23
Quote: "nice, but in the second screen, the wires go right into a cliff. may want to fix that."

Hmm, I thought it wouldn't matter and no one would notice, lol.

Quote: "Any chance you could release a demo of some your levels to let us take a look on your level design. Maybe it could give us some ideas and inspiration "

Well, sometime yeah. But the main reason I usually don't do that is because I don't think something is good enough and when I make it good enough, FPSC can't handle it anymore...

Wolf
17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 20th Dec 2010 18:33
Wonderfully surreal...haven't seen such interesting city designed since pathologic



-Wolf

God Helps the Beast in Me!
SekoIdiootti
15
Years of Service
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Joined: 14th Mar 2009
Location: Finland
Posted: 19th Feb 2011 11:03
1.18 beta = epicness.

So, now that that's been said, I don't know if this is progress for Rot, or if it's just some random map. Mostly because the earlier maps of it just seem... crappy, considering how everyone else makes so next-gen stuff nowdays, lol.






The Storyteller 01
15
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 20th Feb 2011 02:22 Edited at: 20th Feb 2011 02:22
Quote: "Well, sometime yeah. But the main reason I usually don't do that is because I don't think something is good enough and when I make it good enough, FPSC can't handle it anymore..."


To me that sounds like the plan consists of presenting screenshots only

In case you find my grammar and spelling weird ---> native German speaker ^^
Wolf
17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 20th Feb 2011 08:06
Quote: "To me that sounds like the plan consists of presenting screenshots only"


it is a showcase thread...not a project.



-Wolf

God Helps the Beast in Me!
RAXMUX Games
14
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Joined: 16th Dec 2009
Location: Sweden
Posted: 20th Feb 2011 16:27
Reminds me of Half Life 2

Heroefol
17
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Joined: 18th Aug 2007
Location: Somewhere playing poker with deep ones
Posted: 20th Feb 2011 17:43
Quote: "To me that sounds like the plan consists of presenting screenshots only"


..somehow i knew you would say that..

SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 20th Feb 2011 17:47
Yeah. Doesn't the thread title say it already?

I'm somehow getting the feeling StoryTeller is a troll...

Heroefol
17
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Joined: 18th Aug 2007
Location: Somewhere playing poker with deep ones
Posted: 20th Feb 2011 17:49
Quote: "I'm somehow getting the feeling StoryTeller is a troll... "


o'rly? nono, he is just.. harsh..
I'm sure he would make a P E R F E C T game, right storyteller?

Butt monkey
17
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Joined: 7th Dec 2006
Location: Scotland
Posted: 20th Feb 2011 18:44 Edited at: 20th Feb 2011 18:44
Quote: "I'm sure he would make a P E R F E C T game, right storyteller?"


Well he certainly wouldn't show you it until he'd made significant progress and had a demo ready (which is the way it should be).

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