Quote: "And that based on what facts?
Yeah getting it in UDK can take long, but you should first know the basics of UDK before doing that sort of tasks."
The fact I've spent a year working on it, talking to errant, asking on the UDK forums, searching UDN for answers, testing ways to reverse engineer X files and get them into the necessary PSK format undamaged, etc.
Several months of hair tearing as I can get almost anything else to work bar this. That and alot of "UDK people" have told me I'd be better off just making it myself or hiring someone.
It may be EAIs weapons, no offense to John, but his MP5 doesn't even touch Errant's MP9 and 10 in quality.
The only way it'll work is if you ask John for the basic Max FBX files, and get yourself a student copy of Max. Then of course there's the issue that getting a gun scripted in UDK is a fair bit harder than FPSC, but that'll be easy, trust me. You'll manage that, but it's nigh impossible to get the X files in a usable format without stripping out and rebuilding the model, (for Errant's at least).
So to clarify Red Eye, after a year of failed experimentation, it
is a big problem.