Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / rpg mod script error

Author
Message
slipknotfan224
15
Years of Service
User Offline
Joined: 12th Sep 2009
Location:
Posted: 22nd Dec 2010 00:47
hi im new to the rpg and to scripting i am learning slowly i was wondering if theres a problem with my rpg mod set up script because when i go into fps creator and test game it says error file already exsists then it closes
heres my set up script

p.s also the error doesnt apper all the time and when it does i have to reinstall fps creator sometimes the error doesnt show up but when it does i dont know how to get rid of it
SecretiveOps
14
Years of Service
User Offline
Joined: 13th Sep 2010
Location:
Posted: 22nd Dec 2010 07:36
Um. This is unfamiliar. Did you come from DB side of the country? There's a specialized coding method to FPS Creator. Might wanna learn it if you want FPS Creator to agree with you.

Why does life suck the life out of you?
slipknotfan224
15
Years of Service
User Offline
Joined: 12th Sep 2009
Location:
Posted: 22nd Dec 2010 08:25
no i didnt come from db fpsc is all i know
BlackFox
FPSC Master
16
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 22nd Dec 2010 15:53
Your rpg_setup.fpi script works just fine. It is not causing your error.

- BlackFox

RPG Mod- Create a world full of adventure
slipknotfan224
15
Years of Service
User Offline
Joined: 12th Sep 2009
Location:
Posted: 22nd Dec 2010 17:42 Edited at: 22nd Dec 2010 23:52
@blackfox thanks blackfox one more thing i know i should probbly make another topic for this but i think i know how to set up a quest but how do i start a quest and end it when a enity dies?
BlackFox
FPSC Master
16
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 23rd Dec 2010 03:13
To setup a quest, you need to:

1. Define the quest in the rpg_clues_setup.fpi script. An example would be like this:



2. You need to have a script assigned to a trigger (Main script) with the following:



The above script has the F4 key set to show your quest. So in your level, pressing F4 should show you the quest defined.

- BlackFox

RPG Mod- Create a world full of adventure
slipknotfan224
15
Years of Service
User Offline
Joined: 12th Sep 2009
Location:
Posted: 23rd Dec 2010 04:58 Edited at: 24th Dec 2010 04:46
@blackfox thank you so much for your help seems clear now tho there was one thing i didnt see in the documentation how to buy and sell items i dont want to sell weapons just items like disks artifacts etc

Login to post a reply

Server time is: 2024-11-24 15:02:36
Your offset time is: 2024-11-24 15:02:36