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FPSC Classic Scripts / Infinite clips in a weapon?

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Turtle Productions
15
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Joined: 22nd Jan 2009
Location: Finland
Posted: 30th Dec 2010 16:12
Hi! Does anybody know how to make a weapon have endless sum of clips? I don't mean bullets, that can be done by typing N/A or 0 to "Reload Quantity".
Also, I don't want to put there just 999999 because of some reasons.

Thanks,
TP
Bootlicker
15
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Joined: 29th Mar 2009
Location: Germany
Posted: 30th Dec 2010 16:13
You can right click on it and put 999999999999999999 in the ammo quantity box, i believe that works?


Turtle Productions
15
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Joined: 22nd Jan 2009
Location: Finland
Posted: 30th Dec 2010 16:29
Quote: "You can right click on it and put 999999999999999999 in the ammo quantity box, i believe that works? "

..Did you read my better description at all!?
As I said I don't want to add a huge number to the clip quantity, a N/A style thingy.

Well anyway thanks, Bootlicker

TP
Bootlicker
15
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Joined: 29th Mar 2009
Location: Germany
Posted: 30th Dec 2010 16:48
Quote: "..Did you read my better description at all!?
As I said I don't want to add a huge number to the clip quantity, a N/A style thingy.
"


ah i thought you meant in the gunspec


Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 31st Dec 2010 01:34
First solution that popped into my head as I read this thread:

Using PB, increment the weapon's clip amount using internal variables whenever a reload occurs with that weapon. That would cancel out the decrease of clips due to reloading.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
defiler
15
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Joined: 4th Apr 2009
Location: Canada
Posted: 1st Jan 2011 08:43
just like the playstation 3, Project Blue Does only Everything

But yeah, if you found out a way to do what Plystire has said.

Current Project: Lost Contact: Station 7
Turtle Productions
15
Years of Service
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Joined: 22nd Jan 2009
Location: Finland
Posted: 1st Jan 2011 16:55
Okay, thanks a lot, but should I pay 28$ for that, is it worth it?

Thanks,
TP
Design Runner
14
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 1st Jan 2011 17:37
PB is worth every penny. But if you are only going to get it for a select few things then you are wasting money. It is best for those who are going to use all of its features.
Ikey
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Joined: 17th Apr 2010
Location: Look in the back seat of your car
Posted: 14th Jan 2011 20:19 Edited at: 14th Jan 2011 20:21
Turtle. Project blue will be able to make you do virtually anything with your game. $28 seems like a lot, but if you read through the seemingly endless list of inmprovements, you'll see how worth it it really is.

Design, honestly, you don't need to use all of it's features. Think about it - buy project blue for a select few features - make a good game - sell it for a couple of £/$ to a few friends - make the cost of it all back. I didn't buy FPSC because it had a drag and drop level building system - plenty of game creators do that - I bought it because it has a rather simple program language, and has a few features I wanted, that other creators don't.

When I say a few, I mean a hell of a lot...
Turtle Productions
15
Years of Service
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Joined: 22nd Jan 2009
Location: Finland
Posted: 15th Jan 2011 08:19
Ikey... You said it, I am going to buy PB when I get my computer from repair. Thanks!


Thanks,
TP

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