Hi! I was making a zombie survival game where you can buy guns by health, and you get health by killing zombies.
So I needed to have maxinum health bigger than starting health, and I made a tiny script for it, if someone would need it
;Artificial Intelligence Script
;Header
desc = Health to 100 in triggerzone
;Triggers
:state=0,plrwithinzone=1:plrsethealth=100,state=1
;End of Script
Make a trigger zone in same place with the player start mark, then set this script to the trigger zone's main script, set the health of the player to 1000 or 99999 and you are ready to go!
This script works using 1 life.
Thanks,
TP