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FPSC Classic Models and Media / How to import a custom gun into fpsc and use it?

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samshrf
14
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Joined: 30th Dec 2010
Location:
Posted: 31st Dec 2010 21:50
1.) I got my gun model and its completly finished. how EXACTLY do i import it into fpsc for me to actualy use and shoot with?

2.) I made a reloading animation for my gun of course, but when i import it into fpsc, how will fpsc know to play my reloading animation when i press r? and if it dosent play my reloading animation for my gun when i press "r" in the game, how can i tell fpsc to play my reloading animation when i press "r"? please be specific. (note: i used maya for the animation, models etc.)

3.) do you guys have any gun models i can import into maya?

samshrf
Design Runner
14
Years of Service
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 1st Jan 2011 00:31 Edited at: 1st Jan 2011 00:35
alright, let me explain this:
Fist: use the search bar next time.
Second: Do not start a new thread for a question that you posted on another of your threads. We will get to it
anyhow....
Make the weapon. Save it as VWEAP, Then open the gunspec of a very similar weapon, and find the animations key frame list. Open your weapon and animate your gun according to this. Next, export it as a .x and 25 frames per second, named HUD. Copy the folder of the weapon you got the gunspec from. Copy your Hud.x and VWEAP.x (export that as well. It shoulden't have the animations) Into the folder and overwrite the originals. You may have to go back to your modeling program and rotate/scale the gun so it looks right. Also you may have to play around with the offsets so it is visible.
samshrf
14
Years of Service
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Joined: 30th Dec 2010
Location:
Posted: 3rd Jan 2011 06:10
ok well how do i find the "animations key frame list"? please be specific.

samshrf
Vent
FPSC Master
16
Years of Service
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Joined: 3rd Apr 2009
Location: BC
Posted: 3rd Jan 2011 16:52
After you have finished the animation on your model, copy a gunspec from another weapon, so you can use it as a template, where it has the animation info in your gunspec is what you put the key frame info into.

Somewhere in yor animations app you can see the key frames (ie: Reload is frames 10-30)

In the gunspec you will see all the animations you need, so where it says Reload = X,X change to equal your animation (ie: Reload = 10,30)

You will also have to position the weapon so it appears right for the player, what I do is use another gun model in my animation program, line it up, then delete the old model/animations.

Export as HUD.x put the textures and model into a folder and your done the basic weapon process, then you can add pickups for the gun and ammunition, etc...

-Vent

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