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FPSC Classic Models and Media / how to make texture and file x?

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The masters
14
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Joined: 18th Aug 2010
Location:
Posted: 2nd Jan 2011 11:05
Hello, I made my first model (look on the picture), I know, It is not much, but for starters I want to learn how to put it in FPSC.
Please, how to make texture for this? For modeling I use 3DS 2011.
And how to make file x?

Thanks for advice!
born for game
17
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Joined: 24th Mar 2008
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Posted: 3rd Jan 2011 07:36
making texture: photoshop or gimp
x file: some transfer tools .try to google it.

The masters
14
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Joined: 18th Aug 2010
Location:
Posted: 3rd Jan 2011 19:34
Ok, and how to made texture? In 3ds texture is finish, I must make she again? And how to put on my model. Please more info...

Thank you!
mgarand
17
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 3rd Jan 2011 19:48
please try search button and google, lots of tutorials there

The masters
14
Years of Service
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Joined: 18th Aug 2010
Location:
Posted: 3rd Jan 2011 21:51
I serach, but I can“t nothing find .

Please help with texturing...
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 3rd Jan 2011 21:59
if your useing max then you need to uvw map your model first,then you can bake the materials to a texture & save it as a .jpg .then export your model & texture as a .x with the panda soft exporter.then use somthing like entity workshop to make it fpsc ready.

cheers henry

old_School
15
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Joined: 29th Aug 2009
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Posted: 4th Jan 2011 04:50
Ahh what the heck is that thing? Ahh anyway, I can show u how to make it FPSC ready. Grab your self a free copy of Team Viewer. Id be willing to walk you through it. You can view my screen and watch the magic come to life lol

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