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FPSC Classic Scripts / Walk Through Flowers Help

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old_School
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Posted: 3rd Jan 2011 18:21
No sure if this is a script or a model help but I made some flowers using plantlife. I just need to be able to walk through them.

fpe script:

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Scene Commander
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Posted: 3rd Jan 2011 18:43
You'll need to turn the collision off via the appear script. I thought there was one in the default folder but couldn't see it. Still it's an easy one to write.

http://jimjamsgames.yolasite.com
old_School
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Posted: 3rd Jan 2011 18:56 Edited at: 3rd Jan 2011 19:03
Ahh ok so write a new appear script with no collision thanks. Ill post the results.

Edit:

Ekk i have no clue. Sorry, Ill have to wait for someone to post one on this one. I could not find anything for a good example in the scripts bank. Appear had two versions fade in and instant on.
Scene Commander
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Posted: 3rd Jan 2011 19:08 Edited at: 3rd Jan 2011 19:09
I'm feeling strangely generous

The attached script should work - You should really try reading the manual or looking at the offical guide, both of which came with your FSPC

http://jimjamsgames.yolasite.com

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Seth Black
FPSC Reloaded TGC Backer
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Posted: 3rd Jan 2011 19:23 Edited at: 3rd Jan 2011 19:24
Quote: "...strangely generous..."


...an unrequited gesture, from a dying breed, indeed.

old_School
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Posted: 3rd Jan 2011 19:51 Edited at: 3rd Jan 2011 20:06
Thanks scene commander. Ive read the guide before but must of missed this part. Thanks.

Edit:
Lol right as I was saving yours, found FPSC's no colision script:



Thanks though, should have better results with yours.

Edit:
Nope did not work, Ill try FPSC's

Edit:::
Hmmm FPSC's did not work ethier. testing in single player mode and its still not letting me walk through them. Ive set the appearnocoillsion.fpi in the main fpe script for the plant but still blocking me. Ideas?
Scene Commander
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Posted: 3rd Jan 2011 20:16 Edited at: 3rd Jan 2011 20:19
Quote: "testing in single player mode"


Old_School, please try to listen. Scripts DO NOT work in multiplayer and as for the script not working, have you made sure the entity is dynamic? For a script to work the entity must be in single player and set to a dynamic entity.

http://jimjamsgames.yolasite.com
old_School
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Posted: 3rd Jan 2011 23:22 Edited at: 3rd Jan 2011 23:25
Its in single player mode, never used in a multi player mode. As for dynamic, I have not tried that yet, Ill set it to dynamic now and post result.

Edit:

Well works now kinda. When its dynamic it shows the black part of the models texture. Do I adjust that in the mesh?
starmind 001
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Posted: 4th Jan 2011 03:03
In your fpe
Change this:



To this:


Or you can use the appearnocollision.fpi in your scriptbank.

old_School
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Posted: 4th Jan 2011 03:32 Edited at: 4th Jan 2011 03:38
TY sir will give it a try.

Edit:
Nope still didnt work. Only works when i set it to dynamic. Owell, thanks for trying.
Plystire
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Posted: 4th Jan 2011 03:46
An entity MUST BE dynamic in order for it to use a script. Static objects are laid into the level geometry and do not run scripts (because they cannot be altered anymore and to have them run scripts would be insane on the processor)


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
old_School
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Posted: 4th Jan 2011 03:54
Ahh i thought no scripts only applied to multi player, thanks again ply. That explains that issue lol

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