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rafale42
13
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Joined: 2nd Jan 2011
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Posted: 4th Jan 2011 20:19 Edited at: 4th Jan 2011 21:28
Hi;
Story:
We are in 2145. The conquest of the space began. To avoid any war between country, nations have create the spacial group of the United Nations(S.G.U.N). The frigate " empire of the hell " is sent to the systeme iztop for a recognition, and search if form of life exists. But the frigate is going be attacked by unknown enemies. A race extraterrestrials who want to dominate all the universes...

Screenshots:
http://img510.imageshack.us/i/nosignal1.jpg/

http://img844.imageshack.us/i/nosignal2.jpg/
(dark AI ally)

http://img843.imageshack.us/i/nosignal3.jpg/
ally vs ennemy

http://img508.imageshack.us/i/nosignal4.jpg/

Ask me if you want more info
please comment

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LandShark
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Posted: 4th Jan 2011 23:44
Its very...bright. Maybe scale it down a bit sO we arent blinded
rafale42
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Posted: 5th Jan 2011 13:08
I know,but since i've install WASP mod,it's bright.And i don't know how reduce the luminosity of the map
Leongamerz
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Posted: 5th Jan 2011 13:21 Edited at: 5th Jan 2011 13:22
New comer huh?.Anyway I recommend you to tone down the ambience press < to high the ambience and press > to tone down the ambience.Anyway good start try to make design be good than this.I recommend you to try improve your design before you making any games.

Have A Good Day

From
Leon

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,KeithC,Nickydude And Lee Bamber is my icon.
rafale42
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Posted: 5th Jan 2011 15:02
I do 3 games (a trilogy) but this game will be my firt "serious" game
The ambiance?You mean the atmosphere in the game?
Thanks for advising
And for the luminosity you d'ont know How i modify the light?
rafale42
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Posted: 9th Jan 2011 18:50
Ok, game is optimized :
Optimized light, abolition of the shine
http://img143.imageshack.us/i/nosignal2.jpg/

http://img510.imageshack.us/i/nosignal3.jpg/

Improved soldiers: several typesof soldiers (as here normal soldiers and black ops) wide arsenal at arrangement of the allies
http://img205.imageshack.us/i/nosignal4.jpg/

Optimization of the space: rooms are less empty. Here a shed. (The container is held by two cranes above).The room which we see at the top is a control room for vessels (it is also a zone of resupplying and a zone of "storage" of vessels). A vessel by shed.
http://img834.imageshack.us/i/nosignal5.jpg/

optimized light:
The lights come from both reactors of the vessel.
http://img375.imageshack.us/i/nosignal.jpg/
Hamburger
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Location: Grand Rapids MI
Posted: 9th Jan 2011 20:49 Edited at: 9th Jan 2011 20:50
your images aren't showing up, try putting them like this:

[img ]yourimageurlhere[ /img]

your image URL needs yo be in between the [ img] tags (or whatever theyr'e called.

judging by your screenshot on the top of the page, your game looks nice! I would download Bond's adaptive bloom shader if I were you, just because the stock bloom shader looks nasty and makes everything washed out.
rafale42
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Posted: 9th Jan 2011 21:33 Edited at: 9th Jan 2011 21:39
Optimized light

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rafale42
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Posted: 9th Jan 2011 21:38
Optimized light, abolition of the shine

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rafale42
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Posted: 9th Jan 2011 21:40
Optimized light (2)

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rafale42
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Posted: 9th Jan 2011 21:41
Improved soldiers: several typesof soldiers (as here normal soldiers and black ops) wide arsenal at arrangement of the allies

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rafale42
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Posted: 9th Jan 2011 21:41
Optimization of the space: rooms are less empty. Here a shed. (The container is held by two cranes above).The room which we see at the top is a control room for vessels (it is also a zone of resupplying and a zone of "storage" of vessels). A vessel by shed.

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Heroefol
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Location: Somewhere playing poker with deep ones
Posted: 9th Jan 2011 21:43
Allright my opnion.
Stock scifi is okay if you can use it, but leaving it that empty makes it look kind of boring..
That is something that you can create in less than 5 minutes. I mean.. it's just a door, and a few light's. C'mon, you can do better!
Improvise it, and take a look at some of the games around here. Some commerical games, and try to develop something awesome.
Who ever said making games would be easy

rafale42
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Posted: 10th Jan 2011 13:02
Ok I'm goint to try if I can occupy the space
rafale42
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Posted: 11th Jan 2011 12:47
What is the best between the model pack 9,the Mp 10,the Mp 5 and the Mp 6?
PekelaarSFX
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Location: Netherlands
Posted: 11th Jan 2011 13:00
MP 9/10 are the same quality. IF you can make your own Textures'n gunsounds for them, and can be a little bit creative with shaders/ambients, than you will have the perfect guns
(Altought when your game is running low on FPS, the Reload sound will be faster then the actual reload)


The Storyteller 01
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Location: On a silent hill in dead space
Posted: 11th Jan 2011 15:21 Edited at: 11th Jan 2011 15:38
Every Weapons pack has its merits:

- MP 6 has the advantage, that its compatible with stock weapons as they use the same hands. MP 6 also offers Lara Croft style dual wielding weapons and a light machine gun. BUT there are no melee weapons in MP5 or Stock at all.
- MP 5 is somehow unique, there are no weapons availabe anywhere, that use the same hands as MP 5 weapons. BUT its the best all-round selection within a single model pack with 3 melee weapons, a sniper rifle, a machine gun and an (M4A) built in grenade thrower amongst the 15 models (no hand grenades though)
- MP 9/10 are from the same modeller and undisputed of the highest quality you can get. And you can get a lot of compatible models by the same modeller in the FPSC store including all kinds of melee weapons - there is even a large selection of hands-compatible medieval weapons available. BUT the selection of MP9/10 each is not that well-rounded. Only MP 9 has a melee weapon and only MP 10 has hand grenades. Yet both packs feature the only "bare-hands" melee weapons available anywhere and as a bonus include zombie hands too.

Personally I bought all 4 over time (and some from the store too) and probably most people have so.

In the end it's really a matter of taste imo, and the only advice I can give, is to check out the store and consider buying a bunch of single models for the price of one pack. Check out the ones with the most downloads first - you can't probably go wrong with those.

In case you find my grammar and spelling weird ---> native German speaker ^^
rafale42
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Posted: 11th Jan 2011 19:44
Ok thanks I've the 4 packs.I thinks I take the MP 9/10.
But There's a free g36 somewhere? It's should be perfect with a g36
The Storyteller 01
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Posted: 11th Jan 2011 20:09 Edited at: 11th Jan 2011 20:11
Quote: "Ok thanks I've the 4 packs.I thinks I take the MP 9/10.
But There's a free g36 somewhere? It's should be perfect with a g36 "


You have over 40 different weapons and still the "right one" is not there?

And if you do an SF game, you should probably consider, using the very fine Pulse Rifle from Cosmic Prophet's SF Community Pack.

In case you find my grammar and spelling weird ---> native German speaker ^^
rafale42
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Posted: 11th Jan 2011 20:21
Yes I know

Ok thanks I'm going to search this pack,but it is free?and I can change the hand of the gun?
RelMayer
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Location: France
Posted: 11th Jan 2011 21:11
Maybe you can use the 1.18 weapons upgrade !

BTW, your maps are cool but...
they are a little plain and empty, don't be afraid to add some details, such drums, locked doors, wall computers, metal crates, even pillars and trims almost everywhere, like this (see attached).




And last but not least, decrease the bloom amont,
I do not know what others think, but it hurts my eyes !



Good luck with your project !


PS
I think I know you, you're French, right?


Please apologize my bad english, I'm French.

ELDORA Rocks !

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rafale42
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Posted: 11th Jan 2011 21:42 Edited at: 11th Jan 2011 21:43
I've V1.18 , but what's 1.18 weapons?
Woa, It's your game?
Yes I know,more people tell me for the bloom,but How I can decrease that?
Thanks

And yes I'm french
rafale42
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Posted: 11th Jan 2011 21:50 Edited at: 11th Jan 2011 22:02
sorry for the double post
@The Storyteller 01 :
I've got the Comic prophet's pack,but there's no gun inside
edit :I found the gun...I don't see the another topic for that
RelMayer
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Posted: 11th Jan 2011 22:44 Edited at: 11th Jan 2011 22:44
(Next time use the 'edit' function)

Quote: "I've V1.18 , but what's 1.18 weapons?"

With the 1.18 Beta 2 upgrade, all the stock weapons has been increased in quality with the addition of hands holding them.

Quote: "Woa, It's your game?"

Haha, no, it's Beyond Life, a game designed by Wetham.

Quote: "Yes I know,more people tell me for the bloom,but How I can decrease that?"

By tweaking the 'post_bloom.FX' file located in your effectbank (subdirectory: ps_2_0), if I remember correctly, someone (NBT I think) have released a version of this shader with lowered bloom in it.



I'm french too, I was HanSolo, a member of the now defunct FPS Creator France website.

Please apologize my bad english, I'm French.

ELDORA Rocks !
rafale42
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Posted: 12th Jan 2011 13:06
Ok I've got the hands for the guns,but How I change the hands for the scifi's guns?or the generic's gun

A ok I remember you i was on the site too.Why the site is closed now?

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