The description:
the Given version pack contains scripts of allies and enemies (zombie). Shooting enemies are not present. Though you can lead one experiment: to choose an AI\Start script of the enemy, and in AI\Main to insert a script of the ally. It will be possible it any more on your side (such idea to me has come just now). In pack there are scripts for the some people zombies from 22-nd and Zombie Apocalypse packs.
Allies as can be operated as well as in versions 1.0 they still are able to shoot at enemies! Allies find the enemy and attack the nearest objective. In the same way will enter itself and zombie. But be cautious! At zombie the big advantage in force of impact! For the player there are enough 3-4 impacts, what it to kill, and even even two quite will suffice.
Too most waits also for allies. Do not throw them in crowd zombies they to you can be useful in struggle against the boss. Yes, all of you have properly understood with the boss. In Script Pack 6 there is a second demo-map with this boss. Try to pass it all lost-free, that all allies would survive.
I shall tell fairly, I have it it has not turned out one hero has offered myself what to win to us time
Content:
Map: Script Pack 6 - DarkAI Map_1 (demonstration of the ally 1.0).
Map: Script Pack 6 - DarkAI Map_2 (demonstration pack versions 2.0).
Gunspeces For the weapon which you saw in video. (more realistic shooting and rate of fire).
Scripts (Script Pack 6) with the instruction on application.
As it pack to use:
what to add the enemy it would be necessary to choose script AI_Start_Enemy (player) .fpi in column AI \Start. Then we add a script (for example we wish to make enemy Slow zombie) AI_Main_SlowZombie_Man which is in folder Zombies \Zombie Apocalypse. All. The opponent is ready.
With the ally too most procedures, only in column AI \Start we choose script AI_Start_Ally (Shooting) .fpi, and in AI \Main we put AI_Main_Ally_Follow _Control (Aggressive) .fpi.
How to operate the ally look the description in the script or look this video:
http://www.youtube.com/watch?v=WT8AZK6lyJw
Requirements:
The patch is necessary for work of scripts 1.17 and above!
For display of a map it is recommended to establish a patch 1.18 availability model pack 22 and Zombie Apocalypse.
Installation:
To unpack archive in folder FPS Creator and to confirm replacement of files.
Here the description on it pack. If something is not clear, ask I shall answer your questions. As I shall listen to any the remark and ideas for version 3.0. If will find out bugs or defects inform in this subject matter in the following version I shall try to correct.
I hope to you my pack has liked. Thanks for attention
Thanks for attention