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Newcomers DBPro Corner / Cross-Hatching Shadows

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Fallout3fan
15
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Joined: 9th May 2009
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Posted: 8th Jan 2011 21:18
I haven't started using my copy of Dark Basic Professional, but since I have seen Heavy Metal, anime, cell shading in games, and the cell shading option on Dark Basic Professional( it's cartoon shading in the program). I ask; could you have crosshatching shadows in a game? And if so what are the codes for it and cartoon shading?
kamac
13
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Joined: 30th Nov 2010
Location: Poland
Posted: 9th Jan 2011 18:37 Edited at: 9th Jan 2011 18:37
I really don't know what do you mean by crosshatching . But i can answer your other question.

Quote: "And if so what are the codes for it and cartoon shading?"


Use set cartoon shading on object number,shade image,edge image command. Very simple, and giving incredible effects .

Cheers!

~Kamac
Fallout3fan
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Posted: 9th Jan 2011 19:41 Edited at: 9th Jan 2011 19:43
Quote: "I really don't know what do you mean by crosshatching"


Thank you for the cartoon shading code. I'll try to remember how to use it and test it. I'll try to elaborate what I meant; as your character walks from dark to light you start to see cross hatching lines being revealed.
SH4773R
14
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Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 10th Jan 2011 02:31
it might be helpfull if u upload a image of this "crosshatching"
DJ Almix
18
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Joined: 25th Feb 2006
Location: Freedom
Posted: 10th Jan 2011 06:18
Wow, coders

It's an art technique when you drag a set of diagonal lines and overlap them over and over again, getting more and more detailed (depending on the project, or the artists choice of wanted detail)

Simple crosshatching:



Advanced:






Go on...click the bar to enter a world of awesome.
Fallout3fan
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Posted: 10th Jan 2011 20:33 Edited at: 10th Jan 2011 20:57
Thanks DJ,

Also to take note of how there are less lines intersecting when it's lighter and the opposite when it's darker.

Imagine that shade on your character while it moves from a really bright area to a very dark area. Same for the shadows that reflect on the character from place to place.

I just thought it would be great on the game I am making considering the look it gives from a graphic novel and/or Heavy Metal cartoon.

Add that in with some good Cel-shading.
Virtual Nomad
Moderator
18
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 11th Jan 2011 01:53 Edited at: 11th Jan 2011 01:57
i've only played with shaders once and i remember nothing about 'em but i believe someone here could get this shader:


working in dbpro?

oops: i just re-read the OP and you just want cross-hatch shadows. sorry about that

Virtual Nomad @ California, USA . DBPro V7.5
AMD Phenomâ„¢ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit
Fallout3fan
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Posted: 15th Jan 2011 02:11 Edited at: 15th Jan 2011 02:14
@ Virtual Nomad

Thanks Man , sorry about the delay.

I now just need to learn how to combine the two(cartoon and crosshatching).

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