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FPSC Classic Scripts / better door scripts

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opposite shadow
13
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Joined: 16th Dec 2010
Location:
Posted: 9th Jan 2011 16:42
hello all im working on scripts to make doors work like they do in penumbra and amnesia the dark descent.
so far if you go up to the door and press the mouse reel you freeze. then when you pull your mouse towards you the door opens and when you push it closes.
i should have a video up soon please tell me wether anyone will even use this (if not ill scrap the project)




cheers

here to help - oppshadow
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 9th Jan 2011 18:07 Edited at: 9th Jan 2011 18:08
...breakthrough scripts are always in hot demand, and would be greatly
appreciated.

opposite shadow
13
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Joined: 16th Dec 2010
Location:
Posted: 9th Jan 2011 18:18
coolio im trialing and improving now and at the moment opening the door works as it does in amnesia however it crashes when i close it.
i think its something to do with variables going negative.




cheers

here to help - oppshadow
Mr illusionest
15
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Joined: 5th Mar 2009
Location: Cairo , Egypt
Posted: 10th Jan 2011 14:08
Nice script idea , alot of people were asking for it .
I think I can help you with it . you can send me the scripts on E-mail so I can take a look at , If you would allow me .

Cheers

"I am the night visitor when everyone is sleep , and when the last light fades"
The illusionest
opposite shadow
13
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Joined: 16th Dec 2010
Location:
Posted: 10th Jan 2011 20:02
sorry for the late response (school) but im not sure. im trying to do it on my own as a learning curve to practice my skills and at the moment it runs on project blue 1.18 due to the fact that i dont know how to use variables in stock yet.
but thanks for the offer however if i do need help your the one i will go to .

oh and about a video i was just doing my paper round and i thought of a whole new way of doing it so if i get the working the video will be soon.

cheers

here to help - oppshadow
opposite shadow
13
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Joined: 16th Dec 2010
Location:
Posted: 10th Jan 2011 22:09
sorry guys the script isnt finished yet im really sorry but i promise to get it done

here to help - oppshadow
opposite shadow
13
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Joined: 16th Dec 2010
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Posted: 14th Jan 2011 19:35
once again another bump


hello its me again im stuggeling to get this thing to work so it could be a while. i apologize about the wait and all so for now im going to ask how do i get permission to distribute a stock model??

this is because in order for the script not work you need a door with 310 animation frames, split into 10 different chunks. so when i release the script i plan on giving some edited doors from the stock engine. however i dont want to be breaking any laws.


cheers

here to help - oppshadow
Ikey
14
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Joined: 17th Apr 2010
Location: Look in the back seat of your car
Posted: 14th Jan 2011 19:57 Edited at: 14th Jan 2011 19:58
I have seen on a different thread that you bought FPS Creator and all it's content.

Basically, you don't need permission - just don't sell them, or claim them as your own.
(Obviously the selling part doesn't count if you are selling a game with them in)
opposite shadow
13
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Joined: 16th Dec 2010
Location:
Posted: 15th Jan 2011 13:08
Ikey : thank you very much for the help have a penguin for your generosity


oh and good news!!! i think ive almost got it working

[b]but

im really low on money so im probabily going to spend more time working which means less time to script however im going to try to get this working for you all along with maybe a couple of ready doors and cupboards. also can someone tell me how to declair a globar variable and use it because im going to make a script for project blue users (using the $MMY command) and one for stock using buttons on the keyboard.

cheers

here to help - oppshadow
opposite shadow
13
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Joined: 16th Dec 2010
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Posted: 15th Jan 2011 13:09
double post sorry
but didnt turn bold off oops

here to help - oppshadow
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 15th Jan 2011 21:58
How to declare a PB global variable:


Once you've declared it, you can then use it, like so:



How to use a stock global variable:

They don't require yout o declare them, only to set which one is being used (Since they aren't named):


Once you've set which one is to be used, then just use the variable commands like so:




You know... I believe both of these global variables will work in stock FPSC now.

I am not sure if the internal variable $MMY will work in stock, but the global variables should.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
The Zoq2
15
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 16th Jan 2011 00:01
Quote: "You know... I believe both of these global variables will work in stock FPSC now. "


Are you saying the pb variable will be working in 118??

Srry about my english im from sweeden
Design Runner
14
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 16th Jan 2011 02:17
yes
opposite shadow
13
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Joined: 16th Dec 2010
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Posted: 16th Jan 2011 10:35
thank you plystire

the script is coming along quite nicely and it almost working

here to help - oppshadow
rolfy
18
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Joined: 23rd Jun 2006
Location:
Posted: 16th Jan 2011 15:40
Quote: "how do i get permission to distribute a stock model?"


Quote: "I have seen on a different thread that you bought FPS Creator and all it's content.

Basically, you don't need permission - just don't sell them, or claim them as your own."


Completely wrong.
opposite shadow
13
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Posted: 16th Jan 2011 15:49
so will i be able to send out an edited x model of the stock doors or not?

here to help - oppshadow
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 17th Jan 2011 02:43
As far as I know, you may only repackage the models as part of a game you've created in FPSC. Otherwise, you're not allowed to redistribute the individual content.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
henryjack
13
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Joined: 21st Jan 2011
Location: US
Posted: 21st Jan 2011 12:11
First do you have a multi-prim door or cut prim door. If you have a multi-prim door you need to make sure the door is unlinked from the structure and that its hinge or cut prim is the root prim of the door linkest, then put the script and the door sounds in the root - hinge.

opposite shadow
13
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Joined: 16th Dec 2010
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Posted: 21st Jan 2011 19:32
sorry henryjack but i dont have a clue what your talking about

all it is, is a door with 310 frames and im trying to make it open like the doors in penumbra. but if you could explain what you were talking about that would be great

here to help - oppshadow
opposite shadow
13
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Joined: 16th Dec 2010
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Posted: 1st Feb 2011 21:14
I'm not sure if anyone is still waiting for this but I've started using unity instead of fpsc so this bundle will not be released. However if there is anyone who is a good Fpi scripter and would like to take over then pop me an email and I'll send you the files

here to help - oppshadow

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