I am not against XP at all. I enjoyed Fallout 3 (XP-based) as much I did STALKER (no XP at all)
My point is
Quote: "90% of all player "enhancements", that can be pulled off with the stock engine,"
If you have lots of characteristics, abilities and perks to get&raise, you NEED XP because you cannot train 60 differnt features, you HAVE TO allocate points instead. But FPSC simply DOESN'T HAVE all these.
And with a little thinking most abilities we can incorporate in a stock FPSC game, can be substituted with equipment.
Like earning access level 1/2/3/etc. keycards instead of XP to raise the lockpicking skill so we can pick "harder" locks.
I repeat, XP are only necessary and useful, if you have a game that allows you to shape the player character into lots of different types. But even if we can theoretically script a character to be a sneaker, a brute or a jack-of-all-trades.....does it really work for a game that lasts an hour at best?
Don't get me wrong, I like the FPSC engine for WHAT IT IS, but if someone wants to pull of an RPG like Oblivion or Fallout 3, it's the wrong engine here. Just do a freaking mod for the RPG you like so much
In case you find my grammar and spelling weird ---> native German speaker ^^