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FPSC Classic Models and Media / [In Progress] Church and Fortress Buildings Segments

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KonGO
14
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Joined: 18th Dec 2010
Location: Miami, USA
Posted: 10th Jan 2011 17:47
Hello, TGC Forum. After a few weeks away, (including New Year ).... but wait, I forget to tell New Year!



Well, after I returned home, I decided to build some segments of the building. I brought some pictures to see how it will progress, by the time these are the images. Soon more pictures ...




SilverCrow
14
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Joined: 21st Aug 2010
Location:
Posted: 10th Jan 2011 21:57
Wow! These look excellent! Could you please email me, I have a few questions to ask you.

ASTECH
17
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Joined: 18th Jul 2007
Location:
Posted: 10th Jan 2011 22:09
Quote: "Wow! These look excellent! Could you please email me, I have a few questions to ask you."


Troll alert! /trolling

LOL. I do agree. Just looking at those gave me some great ideas based
on what I was already thinking about. If you've already posted the
church, where are the fortress pieces at? I bet they look just as stellar.



Omegamer
16
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Joined: 25th Feb 2009
Location: There
Posted: 11th Jan 2011 18:01
They are Awesome!!!

Play to life,Life to play!!!
maxiqueen123
16
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Joined: 26th May 2009
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Posted: 11th Jan 2011 18:20
nice

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size.
mgarand
17
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 11th Jan 2011 18:28 Edited at: 11th Jan 2011 18:28
wowow, why is this wall so shiny, has it rained or something?
nice job

The Storyteller 01
16
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 11th Jan 2011 20:06
I guess the shiny comes from use of a shader - With dry stoneworks I personally prefer a dull shaderless look.

Btw, the windowframe shadow is part of the texture, so you'd have to set any lightsources right from the building to make it look natural. The way the lanterns are set in the screens is exactly not working.

In case you find my grammar and spelling weird ---> native German speaker ^^
mgarand
17
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 11th Jan 2011 20:32
Quote: "I guess the shiny comes from use of a shader"


i understand that and i agree that it doesnt really need one

Mr Love
19
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 11th Jan 2011 20:38
Oboy, You really have some extruding to do...
Nice shaders though, What shader on the wall???
(In My opinion You really shourld extrude those windows)



Guess what Aiko and I did this weekend...

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