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3 Dimensional Chat / help compiling BSP's

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ssj3_shadow
22
Years of Service
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Joined: 12th Jan 2003
Location:
Posted: 8th Oct 2003 08:24
has any one compiled a map for quake 3 and got the collision detection to work in dbPro??
and if any has would u be willing to compile one of my .map files?

is so post your email address..any help would be appreciated
MASTER

w00t -what does it mean?
ssj3_shadow
22
Years of Service
User Offline
Joined: 12th Jan 2003
Location:
Posted: 10th Oct 2003 14:54
anyone???

w00t -what does it mean?
MastahUK
21
Years of Service
User Offline
Joined: 10th Oct 2003
Location:
Posted: 10th Oct 2003 22:53
Quake 3 mapping is a very different thing. I know as I have spent a lot of time doing it myself, creating numerous maps (only 1 was ever released). I see no reason why you would want to import the map to any other program. There are plenty of standalone tools that are great for creating maps. Let me know if you need any further help.

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