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FPSC Classic Models and Media / Free entity and segment designer.

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UberXDominus
15
Years of Service
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Joined: 16th Jun 2009
Location:
Posted: 13th Jan 2011 16:19
Hy everyone,

I was wondering if anyone could tell me if there is a free segment and entity designer. I want to try my hand at making custom entities for my games.

Thanks

Uber
xplosys
19
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 13th Jan 2011 17:25
You are a "free segment and entity designer".
There are some free segment and entity creators that can convert your work into FPSC ready segments and entitys. You can find them here.

Brian.

... and the band played on.
UberXDominus
15
Years of Service
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Joined: 16th Jun 2009
Location:
Posted: 13th Jan 2011 21:28
Sorry i should have been more clear im am looking for a entity designer. My bad.

Uber
The Zoq2
15
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 14th Jan 2011 17:40
What do you mean by entity designer??

Making models or inporting them

Srry about my english im from sweeden
Ausculta
15
Years of Service
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Joined: 24th Apr 2010
Location: A place - Things things here, and stuff.
Posted: 15th Jan 2011 01:07
Static or animated? I use a verity of tools for creating static entities, some very specialized (most of which are not free) and some that are far more generalized but are more difficult to use and/or get used to (most of which ARE free or very low cost).

Blender is a good generalized one, but it can be a pain to get used to. http://www.blender.org/

If we're talking about animated entities..... If there's one thing I learned while studying video production and animation back in my college days, it's that I suck at character modeling and animation. So if I need something that moves, I admit it, I buy it or pay someone to make it. On that note - Bond1, thanks for all the great model packs you've released through the TGC. You rule.
UberXDominus
15
Years of Service
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Joined: 16th Jun 2009
Location:
Posted: 15th Jan 2011 16:48
OK i will check that out.

I want to start making static entities mostly not animated ones.

Thanks

Uber
Ausculta
15
Years of Service
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Joined: 24th Apr 2010
Location: A place - Things things here, and stuff.
Posted: 16th Jan 2011 00:13 Edited at: 16th Jan 2011 00:27
No problem... And I forgot another pretty decent free one, which is sad considering how much time I spend tinkering around with it. It's not as advanced as Blender, but is WAY more user friendly and far easier to work with - The TGC's own Cartography Shop: http://www.thegamecreators.com/?m=view_product&id=2101

Getting your static entities into FPSC is (most of the time) easier than creating them in the first place. Once your model is complete and textured the way you want it to be. Just export the file in DirectX *.X format, copy the X file and texture to a folder in your FPSC Entity Bank and bang out a quick FPE script to define it's in-game properties and get it to show up in the editor library.

FPE scripting is probably the easiest scripting work you'll ever do for FPSC. Here's a copy of the FPE for a cluster of mushrooms I put together awhile back:
UberXDominus
15
Years of Service
User Offline
Joined: 16th Jun 2009
Location:
Posted: 16th Jan 2011 04:56
Wow you seem to know everything, thanks so much.

I will start right now!!

thanks again

Uber
Ausculta
15
Years of Service
User Offline
Joined: 24th Apr 2010
Location: A place - Things things here, and stuff.
Posted: 16th Jan 2011 18:45
Ha! I wish I did know everything.... I can't count the number of people in the FPSC community that have more talent and knowledge in their pinky finger than I have in my whole body.

However, what little I do know I'm happy to share.

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