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FPSC Classic Models and Media / JMooney FPSC Media 2011

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JLMoondog
Moderator
16
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Joined: 18th Jan 2009
Location: Paradox
Posted: 14th Jan 2011 21:13
In this thread I plan to post my FPSC media endeavors. Some content will be free, others not. Comments welcome as I'm still learning FPSC everyday.

Dungeon Builder Media
Current Wip Screen:


Planned Content:


Custom Character and Creature Media

Current CCC Wips:
Cave Creature; Relict Custom CCC; currently sculpting for normal map.


Planned CCC Content:
Robot-Fairy; Flying CCC; Range Attack; Currently in design phase.



SilverCrow
14
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Joined: 21st Aug 2010
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Posted: 14th Jan 2011 21:18 Edited at: 14th Jan 2011 21:19
Looks awesome Josh!

Their really hasn't been any creatures like that previously made for FPSC.

Design Runner
14
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 14th Jan 2011 21:27
Very nice and cool!
Wolf
17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 17th Jan 2011 11:27
Impressive!

What can I say...absolutely amazing work!



-Wolf

God Helps the Beast in Me!
starmind 001
FPSC Reloaded Backer
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Joined: 23rd Sep 2007
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Posted: 17th Jan 2011 17:14
Great job! I look forward to seeing more.

The Storyteller 01
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 17th Jan 2011 18:15
Interesting mixture

In case you find my grammar and spelling weird ---> native German speaker ^^
JLMoondog
Moderator
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Joined: 18th Jan 2009
Location: Paradox
Posted: 21st Jan 2011 17:18
Working on a pipe system. Texture is very much wip. Once I get my new workstation I can add shader maps.



Metal Devil123
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 21st Jan 2011 17:47
Quess what word: Starts with an "A" and ends with "WESOME"?
really cool characters! And the segments (the brick textures especially) look cool!

JLMoondog
Moderator
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Joined: 18th Jan 2009
Location: Paradox
Posted: 21st Jan 2011 19:18
Thanks. I'm trying to make unique media for FPSC as there is more modern and war style media then anything. Though the cave creature is exclusive.

I started to build the cave creature high poly sculpt for the normal map bake. I spent the last two weeks learning the program and figuring out a good pipeline for working with skulptris and truespace together. With the new TS normal map plugin I can import the high poly mesh and create a normal map for the low poly version. Conducted a few tests and it works really well. Unfortunately the PC I'm working on can't handle much more then crap so I'm waiting till next Friday to finish as then I'll have my new workstation.

Quick screen:


vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 24th Jan 2011 15:11
Lovely design. Do you mind if I try creaete some models from your sketches?

Best texture of the Month.
Yay.
JLMoondog
Moderator
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Location: Paradox
Posted: 24th Jan 2011 23:53
If you want too, much kul.

s4real
VIP Member
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Posted: 25th Jan 2011 00:10
This is looking great keep up the good work.

Best s4real



Pack ya games with vishnu packer its free.
Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 26th Jan 2011 03:55
I really like your style, Josh. Keep it up

Camouflage Studios
15
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Joined: 11th Aug 2009
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Posted: 26th Jan 2011 05:11
I say that instead of truespace you use xnormal, its extremely fast and can handle huge polycounts, and it renders amazing ambient occlusion and cavity maps. definetly your best bet.

I like the sculpt, but boy I think he could do with a little more jaw bone, and I see those little slices you're trying to make, but dont worry about that yet, get all of the primary shapes (large bone and muscle mass) and secondary shapes (folds and smaller forms) perfect before moving onto things like that. Good luck

banner.jpg
sic1ne
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Joined: 23rd Sep 2010
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Posted: 29th Jan 2011 09:56
pretty cool looking stuff u got here!

http://img97.imageshack.us/img97/6489/scin1e.jpg

JLMoondog
Moderator
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Joined: 18th Jan 2009
Location: Paradox
Posted: 6th Feb 2011 19:16
Finally back! Got a new epic PC and ready to create more media. Ah, and an old media pack of mine in the new design phase:


Back to work...

DarkJames
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Posted: 6th Feb 2011 20:28
Tron-Ish i see, Nice work Josh!

...What its not Over,what brings darkness, Thats where i'm going.
BSP
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Joined: 3rd Feb 2011
Location: Poland
Posted: 7th Feb 2011 11:00
This looks very good.

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