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FPSC Classic Models and Media / Importing into Blender

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Joshdude67
14
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Joined: 13th Jan 2011
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Posted: 15th Jan 2011 03:46
I was just wondering if in any way it was possible to import my entity character into Blender 3D, please respond soon.

Im beast
Design Runner
14
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 15th Jan 2011 16:40
There is no .x import for blender, so that is not possible. However, if you use a program such as Fragmotion, you can get the entity into a supported format.
Joshdude67
14
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Joined: 13th Jan 2011
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Posted: 15th Jan 2011 17:11
so after i do that i can import it into Blender?

Im beast
starmind 001
FPSC Reloaded Backer
17
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Joined: 23rd Sep 2007
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Posted: 15th Jan 2011 17:40
Blender can no longer import direct x format unless you use an older version of blender, but if you are using version 2.49 or 2.5 you can export direct x. What I do for my work is import as obj and do what I need to do and then export as direct x.

I would look at gamerx's tutorials here for more help.

Joshdude67
14
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Joined: 13th Jan 2011
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Posted: 15th Jan 2011 18:10
hmm, i don't think i can import as an obj, because none of my files are obj's....

Im beast
Joshdude67
14
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Joined: 13th Jan 2011
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Posted: 15th Jan 2011 18:37
well i got that figured out lol, now i need to figure out how to put the bmp texture on it while in Blender.

Im beast
Joshdude67
14
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Joined: 13th Jan 2011
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Posted: 15th Jan 2011 20:16
i figured that out lol, thanks for all the help

Im beast

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