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FPSC Classic Scripts / Spawning script problems?

Author
Message
Ikey
14
Years of Service
User Offline
Joined: 17th Apr 2010
Location: Look in the back seat of your car
Posted: 15th Jan 2011 17:39 Edited at: 15th Jan 2011 19:30


What that is supposed to do, is spawn the entity when the person is within a certain distance. What it does currently, is have the entity do nothing until you are within the set distance, it activates it. The problem is that it is visible, which I don't want.


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Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 15th Jan 2011 22:01
Hmmmm, you could default them to being invisible by putting int he following line:



You'll then need to make them VISIBLE before it runs the main code, so you can add "showentity,colon" on the line that runs defaultfpi 1.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Ikey
14
Years of Service
User Offline
Joined: 17th Apr 2010
Location: Look in the back seat of your car
Posted: 15th Jan 2011 22:06


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