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Program Announcements / Crude Jak and Daxter style zero loading time engine developed

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professional slacker
20
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Joined: 29th Sep 2003
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Posted: 8th Oct 2003 21:22
I am developing a technique that will allow you to have level maps effectively as wide deep and high as available hard disk space permits. The program loads in meshes and constructs them in memory on the fly, you can have up to 10 entirely individual meshes in every 200x200x200 area of 3d space with a maximum of around a 100 objects in that space.

I will be posting some examples soon trust me when I say a lot of people will want the code!

Stay tuned

Knowledge is my weapon and I aim to please.
Hamish McHaggis
21
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 9th Oct 2003 20:58 Edited at: 9th Oct 2003 20:59
I believe this should be in beta announcements. Sounds good, I also tried this once and got somewhere, but it was far too slow. I'm sure this will be wanted by quite a few people.

Brains are for idiots.

Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM

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