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FPSC Classic Models and Media / [LOCKED] Task Force 341 Model Pack

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Bejasc3D
16
Years of Service
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Joined: 17th Aug 2008
Location: Down Under
Posted: 30th Jan 2011 14:43
I just read my horroscope, 'make sure to spend money wisely this week'
Yeah, this is wise
Najoko
16
Years of Service
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Joined: 15th Mar 2009
Location: Australia, Perth
Posted: 30th Jan 2011 16:55
the video comfirmed it, more money going towards fpsc and model packs, looks great!

Najoko Entertainment
Crazy Acorn
16
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Joined: 16th Mar 2009
Location: Stalking people...
Posted: 30th Jan 2011 17:44
@ Errant AI

On the robot I noticed when it moved there was a player footsteps at the same time. Is there any way to remove this?

JRH
18
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 30th Jan 2011 18:08
How well does these characters work with ragdoll? I know you began making them before ragdoll was released.

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
Cross Hair Games
16
Years of Service
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 30th Jan 2011 22:08
Quote: "There already is... it's the crouch key... unfortunately."

Yes I noticed that as well, but is it possible with a Mod or without, to add an action key and make it go to say height 25 (100 being standing, 50 being crouched) upon pressing say, X and then crouch at height 50 by pressing C. If its not possible to do that without any current mods, how would I go about changing the game engines source just to do that?
Quote: "Any weapon can be disabled for run shooting with two easy changes in its gunspec."

Okay thanks, is the running disable animation used on the M-24 SAW compatible with any weapon? Like would all I have to do is merge the gun I want to have disabled and the SAW together in milkshape and delete all the SAW files except the Disable animation, then save the file and adjust the gunspec? Is that how I'd do it? If that's correct than is there an easier way?

Alamo
20
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Joined: 18th May 2005
Location:
Posted: 30th Jan 2011 22:43
Great work, I hope you will get paid fairly... I am looking forward to a new characters to customize...
Soviet176
15
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 30th Jan 2011 23:34
Quote: "Okay thanks, is the running disable animation used on the M-24 SAW compatible with any weapon?"


I was wondering the same thing. For like the AK-74 in model pack 10. Or the AKM in model pack 9.

Putting fear back into sliced bread since 4th May 2010
AJ Schaeffer
15
Years of Service
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 31st Jan 2011 01:11
Nut punch? Eww make sure you wash your hands before touching these beautiful creations!

Can I make video games? Yes. Can I make Halo? Of course not. Does that make me a bad game maker? No. If someone tells you that you cant make games (unless you really cant), tell them to [Removed].
Unreal1ty
16
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Joined: 23rd Feb 2009
Location: Frankfurt, Germany
Posted: 31st Jan 2011 10:34
Quote: "@Unreal1ty- the structure in the background is a combination of three things...

1. segment from TGC account on GCS in their industrial section and called "Corrugated Room". I think it's also in modelpack 3.

2. some I-beams from the stock WW2 entity furnitureb category called "structurala"

3. a bunch of sheet metal entities from stock SciFi furniturea category named "sheeta" cobbled onto...

4. a custom house frame segment I built. It's not available but I'm pretty sure I've seen similar segments around the forums."


Thanks for the answer, EAI. I'm really looking forward to purchase your stuff!

Your signature has been erased by a mod please reduce it to no larger than 600 x 120.
da2020
15
Years of Service
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Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 31st Jan 2011 14:43
Just one question, are the gunspec of those weapons(melee and alternative fire) compatible with your previous model packs(mp9 and mp10)?
Najoko
16
Years of Service
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Joined: 15th Mar 2009
Location: Australia, Perth
Posted: 31st Jan 2011 17:12 Edited at: 31st Jan 2011 17:23
its feb 1st in Australia, but im pretty sure i have to wait another full day before i can consider buying the pack, damn time zones!

*edit* never mind, pack got listed like 5 minutes after i posted

Najoko Entertainment
LondonKid
15
Years of Service
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Joined: 13th Jan 2010
Location: London - UK
Posted: 31st Jan 2011 18:25 Edited at: 31st Jan 2011 18:32
WOOHOO - Model Pack 53 - finally listed...and whats this - *looks at price*...is it christmas again?

Well done to Errant AI and TGC...

But just one question...does the note:

"Please note: this pack will be tuned and updated once v1.18 is out of beta."

...mean that the pack is still being worked upon, and fine tuned? Is it worth purchasing now or is it better to wait until FPSC v1.18 becomes official (comes out of beta)?

The amount of models available, the weapons, and the ability to re-texture - totally awesome...the possibilities with this are near enough endless...I can just see sleepless nights messing around with this...lol

Congratulations to Errant_AI on completing and releasing a masterpiece - Well done matey...

~LK~
Errant AI
18
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Joined: 24th Aug 2006
Location:
Posted: 31st Jan 2011 20:05 Edited at: 31st Jan 2011 21:15
Quote: "...mean that the pack is still being worked upon, and fine tuned? Is it worth purchasing now or is it better to wait until FPSC v1.18 becomes official (comes out of beta)?"


Correct. There will be an update to include improved scripts and correct some minor errors that slipped through. Most of those updates will be made available as they come available via the forums. For developers waiting for official v1.18 there is no reason to buy these now unless they're willing to get their hands dirty.

Quote: "Just one question, are the gunspec of those weapons(melee and alternative fire) compatible with your previous model packs(mp9 and mp10)?"


No. These are totally different models an animations which just happen to look similar. There is almost nothing in common with those older weapons other than the names and weapons which they represent.


Quote: "I noticed in some of your previous screens, i think it was in another thread, but i noticed that some of your characters had snow camo on. Are you planning on releasing those guys eventually too? Or perhaps your planning on making a #2 pack that has reskins??
Just curious because those guys looked really cool, and i want them too. :-P
I was also wondering if your characters can move their mouth and actually talk like the Dark Voices and those standard characters."


I think those skins are not compatible with the released meshes but I'll have a look and release them if that's the case. I will NOT be selling any skin packs for these characters. I would in-fact like to do a couple snow dudes but they would have proper meshes to reflect cold weather gear and be sold separately through GCS.

However, I'm going to be really lenient with texture-mod/re-texture sharing on this pack and I'm sure there will be loads of alternate textures available before too long.

No, these are not Dark voices compatable. It wasn't worth the overhead to add the 20+ limbs it requires and I was afraid their heads would explode when radolling. Eventually I'll mess with DV and GCS a couple "hero" characters that have the ability.

Quote: "Since the one thing that really takes my fancy, is one of the black uniformed females (I'm not into contemporary warfare at all) I hope somehow the models also find their way into the store."


I doubt any of this characters will be put on GCS. This pack is meant as a booster pack of sorts with planned expansion media available through GCS and will include some quirky or Sci-Fi leaning characters so that devs can lean their game stories one way or another more easily by having matching artwork. When GCS characters come online any official texture variations will be included because I have no desire to have devs pay for texture varients. This also allows me to be less protective of textures as indicated above.

Quote: "Yes I noticed that as well, but is it possible with a Mod or without, to add an action key and make it go to say height 25 (100 being standing, 50 being crouched) upon pressing say, X and then crouch at height 50 by pressing C. If its not possible to do that without any current mods, how would I go about changing the game engines source just to do that?"


You'll have to do the legwork to find the answer to that. I've been out of the mod-scene loop for too long to know for certian.

Quote: "Okay thanks, is the running disable animation used on the M-24 SAW compatible with any weapon? Like would all I have to do is merge the gun I want to have disabled and the SAW together in milkshape and delete all the SAW files except the Disable animation, then save the file and adjust the gunspec? Is that how I'd do it? If that's correct than is there an easier way?"


Simply adding disablerunandshoot = 1 will disable the run n gun function. All the TF341 guns have run animations included but are commented out on weapons which allow run n gun. Run animations for old weapons are an entirely different story.

Quote: "I was wondering the same thing. For like the AK-74 in model pack 10. Or the AKM in model pack 9."


Settings: Yes - Animations: No (see above answer)

Anyhow, as soon as I post my official topic for the pack I won't be replying in the side-threads. Thanks LondonKid for a thread to disseminate information in the interim
xplosys
19
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 31st Jan 2011 21:01
Quote: "Finally, we don't just have Aiko and Zombies."


Quote: "FINALLY we get some decent looking FEMALE characters!"


I guess Aiko knew that her reign would someday end, but there's no need to be rude. You're still HOT to me, baby!

What's really amazing is that you can use these in other engines and just pay the TGC price! Outstanding.

Brian.

... and the band played on.
Cross Hair Games
16
Years of Service
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Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 31st Jan 2011 23:18
I can order mine already! But not yet, still gotta pull out extra money, but other wise I'd buy it right now
And thanks for your help!

The Zoq2
15
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 31st Jan 2011 23:52
I hate my internet connection, it has taken 2 and a half hours to download, and it's still 45 minutes left

Srry about my english im from sweeden
Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 1st Feb 2011 00:49
Errant, I'll lock this thread seeing as it's now out officially as pack 53. If you want it reopened just email me and i'll reopen it.

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